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9120047We are the weapons of Asuryan. 9120048Strength and precision. 9120049We battle. We triumph. 9120050Ours is the path of victory. 9120051These bodies endure. 9120052Our souls remain focused. 9120053We ruin that which opposes us. 9120054It shall not endure. 9120055Destroy it. 9120056Object targeted. 9120057For all those lost, we strike. 9120058In all things, we oppose Chaos. 9120059Destroy their temporary flesh. 9120060Eliminate the human slaves of the Great Enemy. 9120061I can scarcely sense such withered souls. 9120062Silence their hateful guns. 9120063We are their remedy. 9120064This one despoils both life and death. He is a malignant beacon to my sight. 9120065Battle all daemons. 9120066Pit this body against their worst. 9120067I sense madness and hate! What manner of human is this? 9120068We stand against their tanks. 9120069If not unity then victory. 9120070Our cause is the greater. 9120071The time has come for you to enter the Infinity Circuit, Warp Spider. 9120072You called us back in order to fight Khaine himself? 9120073The mournful wail of the Banshee is eternal on this side of life. 9120074Wraithbone against Wraithbone. 9120075My soul is the stronger. 9120076Eldar against Eldar. 9120077Attacking Rangers. 9120078What tragedy to be turned against fellow Eldar. 9120079Bring low the Fire Prism. 9120080Attacking. 9120081We shall eradicate these Orks, but there will always be more. 9120082Act against the walker. 9120083Let these pay the price for their savagery. 9120084I sense no thought -- only the brutality of the Ork. 9120085The fates are unkind to ensure the survival of Ork kind. 9120086I sense a detonation… But it is so far away… 9120087He is a maelstrom in the Warp. 9120088A clattering tank … Barely an echo to our wraithsight. 9120089Opposing human targets. 9120090I see not humans, but fanaticism made flesh. 9120091Are these humans significant in some way? 9120092Quiet those weapons and the humans who wield them. 9120093This one has power, but not the maturity to wield it well. 9120094These scouts will not survive their discoveries. 9120095Humans hold so little significance… 9120096Thickened armor is no protection. 9120097No civilized species could honor its fallen heroes in such a way. 9120098A vehicle, yes? It casts so little shadow to my sight. 9120099We are strong against the swarm. 9120100We strike against the Tyranids. 9120101Genestealers. Destroy them. 9120102These beasts must die. 9120103Raveners engaged. 9120104Destroy those organic mines. 9120105Here are the jagged teeth of the devouring maw. 9120106It is like a keening in the Warp. We shall silence it. 9120107Elegant Wraithbone against twisted flesh. 9120108With every footfall, we shall bring woe to the enemies of the Eldar. 9120109Moving this body. 9120110Let us go, then, ready for battle. 9120111Forward through the mists of death -- let our enemies beware. 9120112As you wish. 9120113This object is taken… But can such physical trifles truly matter? 9120114All Victory Points to the Eldar. 9120115The Victory Point. I understand. 9120116The Victory Point is taken. Does that have any relevance to the living? 9120117We shall take the Power Node. 9120118Power Node acquired. 9120119You seek a Requisition Point? 9120120We shall capture a Requisition Point. 9120121This body is spent. 9120122Salvage my soul. 9120123The Wraithbone fails me. 9120124This shell is broken. 9120125From the Infinity Circuit, I have come to serve. 9120126I hear your words. 9120127Even lost in these mists, I know my duty. 9120128Life ends, but duty endures. 9120129All orders have been carried out. 9120130It is done. 9120131Completed. 9120132Effort begets triumph. 9120133This body excels. 9120134Your world is clearer to me now. 9120135I am on the way. 9120136This form moves at your will. 9120137With the certainty of the fates, we advance. 9120138Let nothing stop us. 9120139Let us go. Now. 9120140We must go. 9120141Move now. 9120142Such movement seems inconsequential. 9120143I have no eyes with which to see any benefit to it, but I move at your request. 9120144I have returned to serve. 9120145I am ready. 9120146The Craftworld calls us to serve in death as we did in life. 9120147What do the Spiritseers wish of us? 9120148We sense you, go ahead. 9120149Command us, we are yours. 9120150We shall serve. 9120151Command us. 9120152We are ready. 9120153This world is no longer mine. 9120154Ready ever to serve. 9120155Yes? 9120156I sense a Victory Point nearby. 9120157Requisition Point ahead. 9120158Sensing Power Node. 9120159Enemies reveal themselves to my ghostly sight. 9120160Sensing an enemy presence… 9120161The legions of Chaos are near. 9120162Chaos units detected. 9120163Sensing enemy Eldar. 9120164Eldar thoughts… They are hostile. 9120165There are Orks here. 9120166Ork presence felt 9120167Humans are here. There may be more. 9120168Space Marine thoughts in this area. 9120169Tyranids plague this place. 9120170Infestation felt. 9120171Our allies are near. 9120172Allied forces are not far. 9120173We make common cause with the slaves of Chaos… What a fallen world this is. 9120174Place Avitus inside this building. 9120181Space Marine Tank 9120182Predator Tank 9120183Predator Tank 9120184Travel to the Judgment of Carrion 9120185A teammate has died. 9120187+%1X%x Multiplier! 9120188Capture point lost 9120189Tyranid Lictor 9120190Lictor 9120191Infantry 9120192Tyranid Lictor 9120193Infantry 9120194Tyranid Carnifex 9120195Tyranid Hive Tyrant 9120196Ravener 9120197Ripper Swarm 9120198Infantry 9120199Infantry 9120200Spore Mines 9120201Tyranid Termagants 9120202Infantry 9120203Tyranid Warrior 9120204Heavy Infantry 9120205Zoanthrope 9120206Infantry 9120207Apothecary 9120208Commander 9120209Apothecary 9120210Assault Squad 9120211Assault Squad 9120212Infantry 9120213Devastator Marine Squad 9120214Dreadnought 9120215Vehicle 9120216Vehicle 9120217Commander 9120218Force Commander 9120219Force Commander 9120220Vehicle 9120221Predator 9120222Space Marine Predator 9120223Razorback 9120224Razorback 9120225Vehicle 9120226Scout Squad 9120227Tactical Marine Squad 9120228Dreadnought 9120229Vehicle 9120230Vehicle 9120231Captain 9120232Captain 9120233Ork Boyz 9120234Infantry 9120235Killa Kan 9120236Looted Tank 9120237Vehicle 9120238Ork Nob 9120239Ork War Trukk 9120240Vehicle 9120241Mekboy 9120242Mekboy 9120243Commander 9120244Imperial Guard Squad 9120245Farseer 9120246Farseer 9120247Falcon 9120248Farseer 9120249Commander 9120250Fire Prism 9120251Guardian 9120252Guardian 9120253Guardian 9120254Guardian 9120255Rangers 9120256Warlock 9120257Warp Spider Squad 9120258Wraithlord 9120259Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz 9120260Ork Warboss 9120261Warboss 9120262Commander 9120263Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz 9120264Ork Warboss 9120265Warboss 9120266Commander 9120267Warboss 9120268Warboss (Hero) 9120269Stomp 9120270Knock back nearby units. 9120271Click to activate 9120272Zzap 9120273Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well. 9120275Recapture the beacon. 9120276Recapture the beacon. 9120277Recapture the beacon so extraction can occur. 9120279Terminator 9120280Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport. 9120281Terminator Squad 9120282Terminator Squad 9120283Heavy Infantry 9120284Heavy ranged assault infantry 9120285Teleport 9120286Teleport to the chosen location. 9120287Click and target area 9120291Click and target area 9120292Furious Charge 9120293Charge at a targeted location, knocking over everything in the Bloodcrusher s path. 9120294Charge at a targeted location, knocking over everything in the Bloodcrusher s path. 9120296Terminator Missile Launcher 9120297Emperors Fist 9120298The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets 9120299Terminator Armor 9120300Destroy the Spiritseer to stun and weaken nearby Wraithguard. 9120301Use Assault Jump to bypass the wall. 9120302Wall bypassed. 9120303Jump over wall. 9120304Destroy the gate. 9120305Gate destroyed. 9120306Destroy the gate to allow Cyrus to pass. 9120307Attack the containers to expose supplies. 9120308Containers destroyed. 9120309Retrieve supplies. 9120310We need to get past this wall if we are to locate the other drop pods. 9120311Use your jump pack to get across. 9120312My scouts and I cannot use jump packs, but we have other tools for dealing with walls. 9120313Remote detonators and demolitions packs are more than enough to bring this gate down. 9120314Supply crates replenish explosives and other expendable items. 9120319Or you could just charge through it yourself, Commander. 9120324The traitors are laying down a barrage to soften us up! 9120325%1UNITNAME% +%2POINTS% 9120326Imperial Guardsman 9120327Scout Marine 9120328Tactical Marine 9120329Dreadnought 9120330Force Commander 9120331Apothecary 9120332Terminator Marine 9120333Guardian 9120334Banshee 9120335Shuriken Cannon 9120336Warp Spider 9120337Wraithlord 9120338Ork Boy 9120339Slugga Boy 9120340Shoota Boy 9120341Ork Nob 9120342Rokkit Launcha 9120343Stikkbomba 9120344Deff Dread 9120345Uge Hamma Nob 9120346 Uge Choppa Nob 9120347Stormboy 9120348Warboss 9120349Ripper 9120350Hormagaunt 9120351Termagant 9120352Warrior 9120353Zoanthrope 9120354Lictor 9120355Ravener 9120356Hive Tyrant 9120357Carnifex 9120358Lictor Alpha 9120359Chaos Lord 9120360Bloodletter 9120361Doppelganger 9120362Farseer 9120363Mekboy 9120364%1UNITNAME% %2UNITTYPE% 9120366Fish out of Water 9120367OVER 9000!!! 9120368Here comes Talon Alpha! 9120370Grants Trait Armor Piercing 9120371Strikes from the Power Axe ignore up to 100 armor value. 9120372Armor Piercing 9120373Boom Time! 9120374Powerful explosives detonate when the Mekboy is incapacitated. 9120375Can Only be Replaced, Not Removed 9120376Can Only be Replaced, Not Removed 9120377Can Only be Replaced, Not Removed 9120378Can Only be Replaced, Not Removed 9120379Can Only be Replaced, Not Removed 9120380Can Only be Replaced, Not Removed 9120381Can Only be Replaced, Not Removed 9120382Can Only be Replaced, Not Removed 9120383Cannot be equipped with the Plasma Cannon. 9120384Cannot be equipped with a Jump Pack. 9120385"What are the Eldar doing on Aurelia?" 9120387We should expect a counter- attack shortly. 9120388Capture the beacon. 9120389Capture the beacon to call in an extraction. 9120392Aspiring Champion 9120393Extraction arrival in 9120394Look, they are breaking off the attack! 9120395What do you expect from traitors? Courage and honor? 9120396XP 9120397Commander. 9120399Then we should locate Tarkus. 9120400The scum incapacitated Tarkus. 9120401Commander, use a stimulant kit to heal him from a distance, or manually revive him. 9120403We should engage them at extreme range, and focus our fire. 9120405Use Avitus to engage the traitors at extreme range. 9120406Traitors eliminated. 9120407Activate Focus Fire and attack the traitors with Avitus 9120408Revive Tarkus. 9120409Revive Tarkus by using Stimulant kits, or by right-clicking on him. 9120410Secure the tech panel to open Angel Gate. 9120411More traitors ahead -- and well armed. 9120412Last Stand tip #1 9120413Last Stand Tip #2 9120414This is some leet info regarding the last stand gamemode. Pay attention. 9120415This is some useless placeholder text that doesn t explain anything related to Last Stand at all! 9120416Geneseed 9120419Mystic 9120420Arcanist 9120421Seer of Eldanesh 9120422Sage of Eldanesh 9120423Visionary of Eldanesh 9120424Seer of Anaris 9120425Sage of Anaris 9120426Visionary of Anaris 9120427Seer of Morai-Heg 9120428Sage of Morai-Heg 9120429Visionary of Morai-Heg 9120430Seer of Asuryan 9120431Sage of Asuryan 9120432Visionary of Asuryan 9120433Seer of Khaine 9120434Sage of Khaine 9120435Visionary of Khaine 9120436Prophet of Eldanesh 9120437Squig 9120438Grot 9120439Gretchin 9120440Mek 9120441Zogrot 9120442Zogskraga 9120443Flashdakka 9120444Flashgorra 9120445Skulblitza 9120446Skulrukka 9120447Skulzagga 9120448Nazskraga 9120449Nazdakka 9120450Nazgorra 9120451Deffblitza 9120452Deffrukka 9120453Deffzagga 9120454Grimskraga 9120455Grimgorra 9120456Wazrukk Grimdakka 9120457Novice 9120458Recruit 9120459Initiate 9120460Battle Brother 9120461Sergeant 9120462Veteran 9120463Veteran Sergeant 9120464Vanguard Veteran 9120465Vanguard Sergeant 9120466Sternguard Veteran 9120467Sternguard Sergeant 9120468Terminator 9120469Terminator Sergeant 9120470First Company Veteran 9120471First Company Sergeant 9120472Honor Guard 9120473Honor Guard Sergeant 9120474Company Standard Bearer 9120475Chapter Standard Bearer 9120476Company Champion 9120477Level %1RANK% 9120478Sort by observer. 9120479XP Required %1RANKPOINTS% 9120483Destroy those crates to uncover the supplies. 9120484My scouts wear light armor, Commander, so we had best make use of available cover. 9120490We should extract and bomb this ice pile from orbit. 9120491Commander, there is an orbital relay ahead. 9120492Kill those traitors before they call in a strike! 9120493Spotters! Open fire! 9120494Clear those positions defending the tower as well. 9120495Thunderhawk is en route. 9120496Prepare for an assault! 9120497Another barrage! 9120498There is a command console inside the perimeter which you can use to lower the gate, Commander. 9120499Jump packs should allow you to reach it. 9120500The enemy will have the chance to prepare for our assault. 9120501Commander, the Gate is too damaged to open. 9120502We have to destroy it. 9120503Progression 9120504Force Dome 9120505Erect a dome of psychic power, drastically reducing damage taken by allies within. 9120506Click to Activate 9120507Return to Planet Aurelia 9120508Capture the Orbital Relay 9120509Orbital Relay captured 9120510Capture Orbital Relay by right-clicking it with a squad selected 9120511Path of Corruption 9120512These squads will gain Corruption upon returning from this mission 9120514Click Deploy to continue or Back to make changes. 9120515Level 2 Chaos Temple 9120516Highest Wave Achieved 9120517The Last Stand 9120518Click and target area 9120520Warp Vomit 9120521Vomit up the psychic stuff roiling in the Weirdboy s guts, knocking back, damaging and stunning all enemies caught in the spew. Units suffering from Warp Vomit take additional damage. 9120522Level 2 Chaos Temple 9120523Armageddon and Retribution 9120524%1COMMANDER% once led his Space Marines from Strike Cruiser Armageddon. During the climactic battle of the Tyranid invasion, the Armageddon sacrificed itself to buy the Space Marines time to defeat the aliens. 9120525Commander %1COMMANDER% and his Space Marines now serve aboard Strike Cruiser Retribution, part of the fleet supporting the Blood Ravens Third Company. 9120526Many chapter serfs and valued relics were lost with the Armageddon. 9120528Librarian Jonah Orion 9120529The Space Marines psykers known as Librarians are able to manipulate the fabric of the Warp itself. They are both powerful warriors and lore keepers for their chapters. 9120530Jonah Orion has served under Gabriel Angelos since the aftermath of the Tartarus campaign. During the Tyranid invasion, he was one of the psykers tasked with battling the mighty Hive Mind as Captain Angelos made for sub-sector Aurelia. 9120531Of the dozen Librarians, Navigators and Astropaths accompanying Angelos, only Jonah survived. 9120532Kills 9120533Corrupting and Redeeming Mission Conditions 9120534Missions in Chaos Rising have special conditions that can either increase or reduce a squad s corruption. 9120535Conditions that can add Corruption are marked with a special Chaos star icon and list the actions that will result in corruption (for all deployed squads). 9120536Redeeming conditions (which can reduce Corruption) are marked with an Imperial sigil and likewise list the conditions to fulfill. 9120537These conditions have no impact on mission completion -- following them is entirely optional. 9120541Lightly armed ranged unit capable of launching disruptive grenades. Can also construct Shrines and use Worship to bolster nearby Chaos units. 9120542Heretic Ranged Squad 9120543Heretic Ranged Squad 9120544Chaos Dreadnought 9120545Chaos Dreadnought 9120551Click and target enemy 9120552Foot of Gork 9120553Click and target area 9120554Bring down the mighty foot of the Ork god Gork to stomp on enemies, stunning and damaging all units in its path. 9120555Mobility Needed 9120556Bring jump or teleport packs to maximize your squads mobility. 9120560Orb of the Omnissiah 9120561Throw a grenade that temporarily disables vehicles caught in the blast. 9120562Click and target area 9120563Litanies of Vigor 9120564Replenish the Energy of all nearby allied squads. 9120565Recite the chapter litanies and replenish the Energy of all nearby squads. 9120566Click to activate 9120571Litanies of Vigor 9120572Recovery Accessory 9120583Orbs of the Omnissiah 9120584Grenades received from the Techpriests of Mars, which temporarily disable vehicles caught in the blast. 9120585Thrown Weapon 9120586Disables vehicles temporarily 9120587Area of Effect 9120588Weirdboy 9120589The Weirdboy is a long-range support unit and caster. Charge his energy by putting him near da boyz and having them shout. 9120593Click and target area 9120594Plague Missile 9120595Fire a missile filled with the pestilence of Nurgle. Upon detonation, all nearby enemies suffer slowed movement. 9120596Warpath 9120597Toggle on/off 9120598Channel the power of da Waaagh! to make all nearby boyz faster and harder to kill. 9120605Mark of Khorne 9120606The Blood God s mark increases the Predator s damage output. Unit is immobile while upgrading. 9120607Dedicate to Khorne 9120608Mark of Nurgle 9120609The Plague God grants vastly increased Health at the cost of reduced movement speed. Unit is immobile while upgrading. 9120610Dedicate to Nurgle 9120612Shieldwall 9120613Increase the Tyrant Guard s health regeneration, but temporarily disable the unit. 9120614Eternal War 9120615Permanently increases the melee and ranged damage of the squad. 9120616Upgrade Squad 9120618Immolate 9120619Ignite the ground with promethium dealing damage over time. 9120620Ignite the ground with promethium dealing damage over time. 9120621Click and target location 9120628Toggle on/off 9120632Click and target area 9120633Jump 9120634Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position. 9120635Burrow Strike 9120636Teleport 9120637Daemonic Doppelganger 9120638Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9120639Fire a devastating blast affecting all enemies in close proximity to the Avatar. 9120640Khaine s Wrath 9120642Ulkair 9120643Ulkair 9120644Great Unclean One 9120645Greater Daemon 9120647Click and target an area 9120648Deliver a Dreadnought by drop pod. 9120649Deliver a Dreadnought by drop pod. 9120650Call Dreadnought 9120651The ground around the caster is struck with the might of the Emperors Fist, dealing damage, knocking back, and stunning nearby targets 9120652Emperors Fist 9120653Becomes invisible to the enemy. Attacking, using abilities or getting too close to enemy troops reveals the unit. 9120654Infiltrate 9120655Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9120656Stikkbomb 9120657Click and target area 9120658Click and target area 9120659Click and target area 9120660Click and target ally 9120661Click and target ally 9120662Click and target area 9120663Soar through the air and land at targeted location. 9120664Jump 9120665Click and target area 9120666Click and target area 9120667Click and target area 9120668Click and target fallen ally 9120669Click and target ally 9120670Click and target ally 9120671Toggle on/off 9120672Toggle on/off 9120673Click to activate 9120674Click to activate 9120675Click and target enemy 9120676Click and target area 9120677Click and target area 9120678Click and target ally 9120679Teleport 9120680Teleport to the chosen location. 9120681Click and target area 9120682Teleport to the chosen location. 9120683Teleport to the chosen location. 9120684Cyclone Missile Barrage 9120685Fire a cluster of missiles to damage all targets in a large area. 9120686Can Only be Replaced, Not Removed 9120687Increases the Mekboy s health and grants suppression immunity to him and all surrounding allies. 9120688Drain Life 9120689Lifts the target off the ground and drains their life force, refilling the life force of the caster. 9120703In the name of the Emperor! 9120704Scout Squad 9120705Scout Squad 9120706Space Marine Light Infantry 9120707In the name of the Emperor! 9120708Space Marine Tactical Squad 9120709Tactical Squad 9120710Space Marine Heavy Infantry 9120721Cleansing Flame 9120722Continuously cover an area with fire for the ability s duration. 9120723Click and target area 9120724Heavy Flamer 9120726Play an action-based cooperative game online. 9120727Confirm Wargear selection. 9120728Equip Wargear 9120729Customize your heroes Wargear. 9120730Customize your heroes Wargear. 9120731Time Multiplier 9120732This score multiplier slowly deteriorates over time, but resets to full at the beginning of each wave. 9120733Survival Multiplier 9120734Completing Waves without deaths increases this multiplier. One death resets this Multiplier to 1. 9120735Control Multiplier 9120736Capturing and Holding Control Points on the map increases this multiplier. This Multiplier will decrease if the Enemy captures the Control Points for themselves. 9120737Total Multiplier Value 9120738Total Score 9120739Wave Progress 9120740House Vandis 9120741One-Handed 9120743[dev] Predator Heavy Bolter Left 9120745Predator Annihilator 9120746Repair Vehicle 9120747Shut down non-essential systems to repair the vehicle. While in this state, the vehicle grants a cover bonus to all nearby squads. 9120748Shut down non-essential systems to repair the vehicle. While in this state, the vehicle grants a cover bonus to all nearby squads. 9120749Click to activate 9120754Vehicle 9120755Predator Annihilator 9120756Artillery Strike 9120757Call down a barrage from allied Imperial Guard artillery positions. 9120758Call down a barrage from allied Imperial Guard artillery positions. 9120759Click and target area 9120760Signum 9120761Communication Array Accessory 9120762Grants the Artillery Strike ability 9120763Limited use 9120764Sophisticated targeting device which allows calling in precision strikes from Imperial Guard artillery positions. 9120768Our initiates need support. 9120781Destroying the Chaos Portal redeems all squads 9120782Kill the Chaos Sorcerer 9120783Kill the traitor 9120784Shrine to Chaos 9120785Summons Chaos units 9120786Full Speed Ahead! 9120787Redirect power to engines for increased speed. Can knock down or damage enemies in the vehicle s path. 9120788Redirect power to engines for increased speed. Can knock down or damage enemies in the vehicle s path. 9120789Click to activate 9120791Here - a thousand years ago - in this place. 9120792Moriah, mightiest of the Blood Ravens, battled the great Ulkair. 9120793With his dying breath, did Moriah stab at the heart of the Great One. 9120794What none could slay, he wounded. 9120795And so noble Moriah died, with only his student Kyras left to mourn him. 9120796Weakened, the Great One could not resist Kyras. 9120797The hated student bound and shackled Ulkair. 9120798Now-- 9120799--that bondage ends. 9120800As promised, Great One. 9120801Oh, rise Little Eliphas. 9120802I remember our bargain. 9120803But first, these Blood Ravens must suffer for their effrontery! 9120804This world, the next, and every world they hold dear-- 9120805-- will crumble and die! 9120806Increase damage against heavy armor 9120807Vengeance Rounds 9120808Click to activate 9120809Click and select a target 9120810Greatly enhance the damage output of the twin-linked lascannon for a single shot. 9120811Greatly enhance the damage output of the twin-linked lascannon for a single shot. 9120812Focused Blast 9120813Click and target area 9120814Fire a volley of smoke grenades, reducing incoming ranged damage. 9120815Fire a volley of smoke grenades, reducing incoming ranged damage. 9120816Smoke Launchers 9120817Teleport 9120818Teleports the unit to the targeted location 9120819Click and target area 9120825Blood Ravens Predator 9120826Scout Marine 9120830In the name of the Emperor! 9120831Scout Squad 9120832Scout Squad 9120833Space Marine Light Infantry 9120834Destroy the Chaos worshiping camp 9120835Destroy the Chaos Barracks. 9120842Allowing Scouts to die corrupts all squads 9120843Elite Status 9120844Are you sure? 9120845Switching to Elite Status means all your wargear and accessories will be lost and you will revert back to Level 1. 9120846Elite Status will upgrade your hero’s badge, and will unlock a new accessory item. The following will also occur 9120853Ork Turret Point 9120854Suppresses infantry but has a limited firing arc. 9120855Ork Turret 9120856Building 9120857Click an area then choose firing arc 9120877Hive Node 9120878Hive Node 9120879Building 9120880My Assault Marines are ideally suited for this mission, Commander. 9120881The invasion left that area a maze of walls and obstacles. 9120882Our jump packs will allow us to get across any blockades. 9120883There are still some surviving defenders, but they are being overwhelmed. 9120884The Chaos forces are concentrated in the southwest. 9120885We must not… let them escape… 9120886The Imperial Guard will hold them as long as they can. 9120887We had best hurry. 9120888This is very grave news. 9120889We cannot allow the forces of Chaos to overrun our recruiting worlds. 9120890The Traitor Legions must be based on Planet Aurelia, Commander. 9120891Return there immediately and hunt them down. 9120892Commander, thank you. 9120893I can barely believe the rebels would align themselves with the forces of Chaos. 9120894Believe it. 9120895Yes. Sergeant Avitus is right. Denial only aids the enemy. 9120896We have recovered records from the rebels that betray the location of their main base. 9120897It is on Planet Aurelia. 9120898House Vandis has been operating there since the earliest days of the Tyranid invasion. 9120899Time to eradicate the enemy s safe haven and end this heresy. 9120900Now you are speaking sense, Governor. 9120901Something is interfering with the navigation systems. 9120902No loyal Guardsman would ever fire on a Space Marine. 9120903I doubt these traitors were alone. 9120904Did this world not just emerge from the Warp? 9120905If so, someone else got here first. 9120906The area is crawling with troops in Imperial Guard uniforms. 9120907And they greeted us with laser fire. 9120908Hate them if you will, but do not underestimate them. 9120909These traitors are well armed and well trained. 9120910Here they come. Get ready to fire… 9120911Traitors! 9120912Quickly - while Tarkus has their attention. 9120913Our drop pod took anti-air fire on final approach. 9120914Only I made it out -- and just barely. 9120915And still you made yourself a target to break that ambush. 9120916What would the Codex say about that? 9120917"The Tactical Squad shall draw the enemy s fire, thus allowing the Devastator Squad to attack from a position of strength." 9120918Ha! That it does. 9120919We need to move. 9120920Cyrus is right, Commander. 9120921Anti-aircraft positions, artillery batteries - these Guardsmen have put a lot of effort into this trap. 9120922Guard equipment, perhaps, but these are no Guardsmen. They are traitors. 9120923Whoever they are, their trap is pathetic. 9120924And send our drop ship into the teeth of their anti-air batteries? 9120925No. We need to secure an approach before we can launch an extraction. 9120926Only logic engines can track and target drop pods. 9120927Those systems depend on a broadcast array. 9120928Securing it will give us a defensible fallback position should we need it. 9120929It will also allow us to reinforce our squads. 9120930Well done, Commander. 9120931Those Guardsmen have paid the price for betraying the Emperor. 9120932We must discover who these traitors were and how they came to use a Blood Ravens code. 9120933But we will have to investigate that later. 9120934The second strike team I assigned to investigate Aurelia has sent a distress signal. 9120935Sergeant Thaddeus and his Assault Marines are already prepared to deploy, along with the Dreadnought, Davian Thule. 9120936Warp Spiders! 9120937As you suspected, the House Vandis militiamen who ambushed you at Argent Glacier were not an isolated band of malcontents. 9120938I still do not see how these rebels could have imitated a Blood Ravens distress signal. 9120939The codes and rites for using our relays are among our most closely guarded secrets. 9120940Our chapter hides far more than its communication rites. 9120941Perhaps, but someone knew just how to draw us into that trap. 9120942I see Eliphas was correct. You Blood Ravens are persistent. 9120943Where is that coming from? 9120944Congratulations on your small victory. It will avail you nothing, of course. 9120945Who are you?! 9120946Only a year ago, the Aurelian sector was all but doomed. 9120947The hive ships of the Tyranids hung over each world, seeding them with obscene creatures. 9120948The Tyranids were ready to feast. 9120949And they refused to yield. 9120950You led them all, Commander. 9120951Together, you fought across the deserts of Calderis… 9120952And beneath the great spire-cities of Meridian. 9120953You faced an implacable enemy … 9120954… and you triumphed. 9120955But there is a truth more implacable than any Tyranid. 9120956A new threat will always emerge. 9120957Once, Planet Aurelia was the sector s crown jewel … 9120958They pushed Aurelia into a new orbit… 9120959Encased the planet in ice… 9120960And swallowed it whole. 9120961Now, Planet Aurelia has returned. 9120962It should be a barren ball of ice. 9120963But a signal is coming from its surface. 9120964A Blood Ravens signal. 9120965A call for help. 9120966Your victory at the Iceworks has stirred the enemy to further action, Blood Ravens. 9120967Black Legion forces are attacking our scouts on Calderis, and pillaging our assets on Typhon. 9120968I am relaying details to your planetary display. You must put an end to these raids. 9120969Maintain absolute secrecy about this mission, Commander. 9120970Angelos out. 9120971Let us hear that transmission again. From the array. 9120972Yes, definitely. 9120973We have recovered some additional audio - but the speaker s identity is still hidden. 9120974This transmission includes the access codes for battlefield vox. 9120975I will not be party to the murder of fellow Blood Ravens. 9120976No. 9120977There is a traitor in the chapter. 9120978We now know how these heretics lured us to Aurelia with a false distress signal. 9120979And how that Chaos dog could taunt us over our vox channel. 9120980I will kill this turncoat with my bare hands! 9120981Assuming we can uncover who he is. 9120983Commander, the Black Legion is attacking a detachment of Blood Ravens scouts. 9120984Sergeant Priam led a group of initiates to investigate an intermittent positioning signal emanating from the depths of the Calderis desert. 9120985They expected to recover the remains of brothers lost during the Tyranid war. They found the Black Legion laying in wait. 9120986We cannot allow the Chaos Legions to destroy them. 9120987Priam to Command - We require tactical aid and fire support. 9120988Under attack from Chaos Space Marines. 9120989We are making for Siwal Ruins. 9120990The Traitor Legions have already killed eight scouts and taken five others-- 9120991I trained Priam and several of those initiates myself. 9120992I will not abandon them now. 9120993I am going on this mission. 9120994What in the Emperor s name are they doing? 9120995Abducting my initiates. 9120996They are drawing those scouts into the Warp. 9120997Kill that Chaos filth! Kill them all! 9120998For the Chapter! 9120999Sergeant Priam - report. 9121000Captain Diomedes? What is the Honor Guard doing on Calderis? 9121001We go where the Chapter wills. 9121002Now report. 9121003Of course, Captain. 9121004The Black Legion used a chapter locator signal to ambush us. How they obtained it-- 9121005The Black Legion killed many scouts, but abducted more. 9121006This is the second trap-- 9121007Enough, sergeants. 9121008Commander Take your strike team and return to your strike cruiser. Await further orders. 9121009Sergeant Priam Gather your initiates and prepare for transport to Firebase Argus. 9121010The events of this day are to remain strictly secret. 9121011Knowledge is power, Blood Ravens -- Guard it well. 9121013Commander 9121014Commander 9121038Just how did you survive, Martellus? 9121039Yes. A good question. 9121040As you may recall, I was aboard a Thunderhawk during the climactic battle with the Tyranids. 9121041I also recall it being blown from the sky. 9121042A Thunderhawk is a resilient craft. 9121043Instead of destroying us outright, the Tyranid attack sent us into a desperate dive into the jungle. 9121044My brother pilot used all his experience to guide us into the highlands, where the infestation was less severe. 9121045He did not survive the crash landing. 9121046I was left alone. No transmitters survived and my own cybernetic enhancements were severely damaged. 9121047It took me months to successfully enact the repair rites to regain my mobility. 9121049I spent the rest of the past year battling my way through to the Astronomic Array. 9121050Your perseverance does the Chapter proud, Martellus. 9121051Perhaps, but I am glad to be in the confines of a mighty strike cruiser once more. 9121052Techmarine s Razorback 9121053Commander - I recommend that you depart Calderis as soon as possible. 9121054Captain Diomedes is initiating a stand-down order for all Blood Ravens on the planet. 9121055You must continue your pursuit of the Black Legion. 9121056Why would Diomedes prevent us from doing that? 9121057The Chapter Master… dislikes contact with the Black Legion… 9121058Diomedes will enforce… his will… 9121059Davian is correct, Commander. 9121060Chapter Master Kyras has pulled Blood Ravens back from battles with the Black Legion before. 9121061He might abandon this whole sector instead of facing that band of traitors. 9121062That would leave our recruiting worlds to the enemy. 9121063Precisely. You must stop these raids before that happens. 9121064Angelos out. 9121065Diomedes is a hero of the Chapter. Why keep us from the fight? 9121069Diomedes has always been a political animal. 9121070If the Chapter Master wants the Blood Ravens off Calderis, Diomedes will not question him. 9121071Captain Diomedes does his duty -- as should we if such an order comes. 9121072Enough. 9121073The enemy is kidnapping our initiates and laying traps for us across the sector, and we should do nothing? 9121074It is not my duty to follow the edicts of fools. 9121075Elite Rank %1RANK% 9121076Grants Trait Ignore Cover 9121077Ignore Cover 9121078Enemies targeted with the Burna gain no advantage from being in cover. 9121079Ah! You finally show your faces. 9121080Have you mastered your fear at last? 9121081We know no fear! 9121085Eliphas! Open the portal! 9121087Very impressive. You have more steel than the rest of your mewling chapter. 9121088Rejoice, brothers. Your slavery to the False Emperor ends today. 9121089The only thing ending today is your worthless life. 9121090Marvelous! I will remember you fondly when I burn your worlds to ash! 9121091Glorious! Lord Khorne smiles on us, Blood Ravens. 9121092Do you have the will to pass his final tests? 9121093Coward!! You will not escape! 9121094Commander, look! A way forward. We can finish this yet. 9121095There is a shrine ahead. 9121096It is sure to be well defended, but securing it would aid us greatly. 9121097Yes! Fight on for the Blood God! 9121098Observe, Blood Ravens! Khorne thanks you for your offerings! 9121099Your running is over, traitor. Now you die. 9121100Fearsome words, Blood Raven. Now show me deeds. 9121101See! Here is the power you are denied! 9121102He feeds on them. 9121103Eliphas! 9121104Yes, my…lord? 9121105Open a portal… 9121106No. I think not. 9121107Eliphas! You treasonous dog! No!! 9121108No escape this time. 9121109"Play the distress call." 9121115Every second spent aboard this accursed derelict puts us at risk. 9121116We must recover the gene-seeds quickly. 9121118This deed will make our chapter stronger. 9121119Commander, you cannot stay any longer; the risk is too great. 9121120Initiating teleport sequence. 9121121A fallen brother! 9121122Bonaparte, of the Fifth Company. 9121123Martellus, consult the chapter rolls. 9121124Commander, the rolls indicate Bonaparte still serves -- in the Chapter Honor Guard. 9121125How can that be … 9121126Another fallen brother… 9121127Veteran Lucanus, also of the Fifth Company. 9121128Martellus, what do the rolls say about Brother Lucanus? 9121129Killed in the Kaurava campaign. 9121130I was at Kaurava. I recall no Lucanus. 9121131Commander - both Bonaparte and Lucanus served in an expedition aboard the Judgment of Carrion. 9121132Another fallen brother. And another gene-seed. 9121133Sergeant Sarpedon. Fifth Company. 9121134Another member of the same expedition. 9121135Who led them into this deathtrap? 9121136More Tyranids! This derelict is infested with them. 9121137Greenskins? Emperor knows how long they have been on this foul vessel. 9121138Eldar… I do not know what they seek, but they must be dealt with. 9121139The servants of Chaos are perfectly comfortable aboard this Warp-blasted wreck. 9121140A Bloodletter. This daemon needs to be put down. 9121141Foul daemon! There will not be enough of you left to send back to the Warp. 9121142There is a breech here that could save us time, should we need to return to this foul vessel. 9121143This looks like a good point of entry, should we need it. Or an exit. 9121144Commander, look there! Another entry point! 9121145Another breech. Mark it well, for we may need to use it in the future. 9121146Face Araghast 9121147Kill Araghast 9121148Secure the Shrine 9121149Issuing a Fall Back command will cause corruption. 9121164Commander, I have been reviewing the data we recovered from the Astronomic Array. 9121165I believe the ancient space hulk designated "Judgment of Carrion" is about to appear in this sector. 9121166It may allow us to identify our traitor. 9121167Should you require more information, I am at your disposal. 9121168The Judgment of Carrion is a conglomeration of ancient vessels which have become adrift in space and time. 9121169It travels at random, spending decades or even centuries in the Warp. 9121170If I may, its travels are not entirely random. 9121171Only the Emperor can know what horrific planes the Judgment of Carrion has visited. But its recorded appearances have all been in this sector or in one of its neighbors. 9121172Yes, and because of that, the Astronomic Array had a detailed record of past appearances. 9121173A distinctive pattern of Warp anomalies preceded each appearance. 9121174And that pattern is occurring again? 9121175Precisely. 9121176How does any of this blather help identify the traitor? 9121177The machine spirit aboard the Retribution is not sufficient to remove the masking on the message you recovered. 9121178But there are references to a far more ancient and wiser logic engine aboard the Judgment of Carrion. 9121179With it, I can identify the heretic. 9121180Commander, I have uncovered another transmission from the traitor. 9121181We should review it before launching another mission. 9121182Like Martellus, I have been trying to identify the traitor using our shipboard cogitators. 9121183Have you made any progress? 9121184… Of a sort. 9121185This message was in our own transmission tomes 9121186Angelos has us charging round the sector on the Retribution. 9121188They know about me - or at least that I exist. 9121189Only the vox cloak invocator has masked my identity thus far. 9121190The traitor is here, aboard the Retribution. 9121191He is one of us. 9121192Eliphas has yet to show himself again. He must be planning something. 9121193That heretic is too dangerous by half. 9121194I thought he died during the Kronus Campaign. 9121195As did I… 9121196I saw him… torn to ribbons… 9121197How does he yet live? 9121198Souls are both playthings and currency in the Warp. 9121199Eliphas may have died in the flesh, only to have his soul bartered among daemons. 9121200It seems they restored his body when it suited them. 9121201More likely his death was a deception, a mask for his escape from Kronus. 9121202There was no deception. 9121203In either case, it speaks of Eliphas s power. 9121204Tarkus is correct to worry. 9121206Your cursed ship is hiding, Techmarine. 9121207Hold your tongue, Avitus. 9121208And open your eyes. 9121209The Judgment of Carrion. 9121271We need to reactivate the ancient logic engine aboard the Judgment of Carrion. 9121272To recover the proper activation rites, you must locate dataslates hidden in the surrounding decks. 9121273Because you will be operating deep within the space hulk, the Retribution can only offer very limited support. 9121274Jump packs will be useless in the confined space, although teleport systems will function. 9121275I never thought we would return here. It smells worse than a Meridian slum. 9121276Rotting Tyranid smells like glory to me. 9121277Focus on the task at hand. Xenos still pollute this place. 9121278This place is ancient -- built to contain something powerful. 9121279Focus on the present Something approaches. 9121280Guardsmen are calling this place Gabriel s Miracle. 9121281Credit belongs to the Emperor. 9121282Captain Angelos would be the first to say so. 9121283Armored units ahead. We should flank them. 9121284Or we could crush them in a direct assault. 9121286You should have slipped away when you had the chance, Eldar. 9121289Your efforts are futile, humans! 9121290Warlocks! Focus your will on the Avatar of Khaine! 9121291They are strengthening their daemon! 9121292Kill those warlocks! 9121293The Avatar is vulnerable. End this now! 9121294Yes! Die, xenos filth! 9121295Battles like this are good for the soul. 9121296What little is left of it… 9121297Avitus! Do not mistake bloodlust for righteous fury. That way lies damnation. 9121298The logic engine is secured in a sealed vault. 9121299Only the engine s activation rites will open the vault and grant us access. 9121302Xenos and daemons infest the Judgment of Carrion, Commander. 9121303But the lingering Warp energies in the ship pose a far graver danger. 9121304With prolonged exposure, such energies could drive even the bravest Space Marine to madness. 9121305The boarding party should return to the Retribution as soon as it can. 9121306We cannot forgo an opportunity… to recover Blood Raven gene-seed. 9121307This could allow… the chapter to grow strong again. 9121308With respect to Captain Thule, this space hulk looks like a deathtrap. 9121309Surely all the Blood Ravens who died there also thought they could secure the chapter s future. 9121310This is Galan. I no longer know how long I have been on this forsaken derelict. 9121311So many brothers dead… and the Voice of Ulkair cackles from every shadow… 9121312It is hungry … it wants the holy gene-seed in each of us… 9121313I must hide the reductor vials … even the daemon cannot know the entire space hulk… 9121314Commander - 9121315That was some sort of vox recording from centuries ago. 9121316I will analyze it as best I can. 9121317Your prize had best be worth sending us into that foul place, Techmarine. 9121318Recovering gene-seed alone… is worth the risk, Avitus. 9121319I will begin analysis of the logic engine right away, Commander. 9121320We have also received several distress signals from across the sector. 9121321The following transmission is repeating on secure Chapter channels 9121322Come Blood Ravens! 9121323Face me in battle if you dare! 9121324I am Araghast of the Black Legion! 9121325The scum is challenging us like an undercity pit fighter. 9121326If he wants a battle, I will give him one. 9121327This must be a trap. 9121328Does it matter? 9121329Commander, the Vandis Heretics are gaining ground hourly. 9121330Captain Angelos has sent no Blood Ravens to aid Meridian. 9121331We need-- I need your help. 9121332Please come to Meridian as soon as you can. 9121333Derosa out. 9121334Wraithbone 9121335Hero Level 9121336Commander, we have received a priority signal from the Chapter Honor Guard. 9121337I have also uncovered additional information about Apothecary Galan and his expedition aboard the Judgment of Carrion. 9121338This is Captain Diomedes. 9121339All Blood Ravens are to cease crusade, recruitment and other operations within the Aurelian Sector. 9121340Return to your muster points and prepare for mobilization to the Ferox Rift Crusade. 9121341Knowledge is power. Guard it well.
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Augustine of Hippo A Biography Peter Robert Lamont Brown? The Essential Reinhold Niebuhr Selected Essays and Addresses Robert McAfee Brown? My Big Word Book (Smart Kids) Roger Priddy?Jo Douglass?Richard Brown?Robert Tainsh? Rich Dad's Escape from the Rat Race How to Become a Rich Kid by Following Rich Dad's Advice (Rich Dad) Robert T. Kiyosaki?Sharon L. Lechter?Rantz Hoseley? Rapid Interpretation of Ventilator Waveforms Jonatha B., Ph.D. Waugh?Vijay M. Deshpande?Melissa K. Brown?Robert J. Harwood? The New Greek-English Interlinear New Testament A New Interlinear Translation of the Greek New Testament, United Bible Societies' Third, Corrected Edition With the New Revised Standard Version, New Robert K. Brown?Philip W. Comfort? Brown's Britain Robert Peston? Law And Ethics in Biomedical Research Regulation, Conflict of Interest And Liability James Robert Brown?Lorraine E. Ferris?Paul L. Gelsinger?Duff R. Waring? Harvard Business Review on Organizational Learning (Harvard Business Review Paperback Series) Etienne C. Wenger?William Snyder?Jeffrey Pfeffer?Robert Sutton?John Seely Brown? Adams And Victor's Principles Of Neurology (Adams Victor's Principles of Neurology) Allan H. Ropper?Robert H. Brown?Raymond D. Adams?Maurice Victor? The Rise of Western Christendom Triumph and Diversity 200-1000 Ad (Making of Europe) Peter Robert Lamont Brown? The Human Body At Your Fingertips (At Your Fingertips III) Judy Nayer?Robert S. Brown? Over the Sea to Skye Robert Hutchinson?Rob Brown? Stellar Theology and Masonic Astronomy Robert Hewitt Brown? Rise and Fall of the Peoples Colleges The Westfield Normal School, 1839-1914 Robert T. Brown? Translocation of Wild Animals Leon Nielsen?Robert D. Brown? Art from Thailand Robert L. Brown?National Centre for the Performing Arts (India)?Marg Publications? Como Tocar El Saxofon John Robert Brown? Basingstoke in Old Picture Postcards (Old Picture Postcard) Robert Brown Samba. Ein Datei- und Druckserver fuer Linux, Unix und Mac OS X Jay Ts?Robert Eckstein?David Collier-Brown? The Natural Philosophy of Leibniz (Western Ontario Series in Philosophy of Science) Kathleen Okruhlik?James Robert Brown? Lucretius on Love and Sex A Commentary on De Rerum Natura Iv, 1030-1287, With Prolegomena, Text, and Translation (Columbia Studies in the Classical) Robert D. Brown? Scientific Rationality The Sociological Turn (Western Ontario Series in Philosophy of Science) James Robert Brown? Sacred Fires Ronald Brown?Robert Brown Inventario de Depresion de Beck Aaron T. Beck?Robert A. Steer?Gregory K. Brown? Smorgasbord Christianity Rick Robert Brown? 1999 Statutory and Case Supplement to Cases on Copyright Ralph S. Brown?Robert C. Denicola? Cases on Copyright, Unfair Competition, and Other Topics Bearing on the Protection of Literary, Musical, and Artistic Works (University Casebook) Ralph S. 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Treatment of Sexual Problems in Individuals and Couples Therapy Robert A. Brown?Joan Roberts Field? Lines, Waves, and Antennas The Transmission of Electric Energy Robert Grover Brown? Italian Paintings of the Fifteenth Century (Publication of the National Gallery of Art, Washington) Miklos Boskovits?David Alan Brown?Robert Echols?Gretchen A. Hirschauer?Eleonora Luciano?Rosamond E. Mack?Joseph Manca?J. Russell Sale? Mathematics for Data Processing Robert N. McCullough? Carbon-13 Nmr Spectral Problems (Handbook of Environmental Engineering; V. 2) Robert Brown Bates? Cytotoxic Drug Resistance Mechanisms (Methods in Molecular Medicine) Robert BrownUta Boger-Brown? Electric Motors Selection/Protection/Drives (1991 Printing) Robert H. Brown?G. E. Henderson? Proceedings of the Cornelius Lanczos International Centenary Conference Cornelius Lanczos International Centenary Conference?Moody T. Chu?Donald C. Ellison?Robert J. Plemmons?J. David Brown? Materials Management Systems A Modular Library Robert Goodell Brown? Emerging Global Business Ethics W. Michael Hoffman?Judith Brown Kamm?Robert E. Frederick? Marine Reinsurance (Monument) Robert H. Brown?Peter B. Reed? Kleist's Lost Year and the Quest for Robert Guiskard R H Samuel?H M Brown? The Courtship of Knocker Yates Robert Brown Chinese Glass of the Qing Dynasty 1644 1911 Robert H Clague Collection Claudia Brown?Donald Raibner? Ancient China--Modern Clay Chinese Influences on Five Ceramic Artists Claudia Brown?Robert D. Mowry? Weaving China's Past The Amy S. Clague Collection of Chinese Textiles Claudia Brown?Robert D. Mowry?Martha Winslow Grimm?Janet Baker?An-Yi Pan?Phoenix Art Museum?El Paso Museum of Art?China House Gallery? The Restaurant Manager's Handbook How to Set Up Operate and Manage a Financially Successful Food Service Operation Douglas Robert Brown? 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The Food Service Managers Guide to Creative Cost Cutting Over 2001 Innovative And Simple Ways to Save Your Food Service Operation Thousands by Reducing Expenses Douglas Robert Brown? Selected Articles by Harry Gunnison Brown The CAE for Land Value Taxation Harry Gunnison Brown? Livestock and Wildlife Management During Drought Robert Brown Essentials of Finite Mathematics Matrices Linear Programming Probability Markov Chains Robert F. Brown?Brenda Brown? Finite Mathematics Robert F. Brown?Brenda W. Brown? Saloons of the American West An Illustrated Chronicle Robert Leaman Brown?Ed Collman? Empire of Silver Robert Leaman Brown? Life Cycle Costing Robert J. Brown?Rudolph R. Yanuck? Introduction to Life Cycle Costing Robert J Brown?Rudolph R Yanuck? Hare's Fur, Tortoiseshell, and Partridge Feathers Chinese Brown and Black Glazed Ceramics, 400-1400 Robert D. Mowry?Eugene Farrell?Nicole Coolidge Rousmaniere? 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9048838Heavy bolter barrage on that position! 9048839Tactical squad dismount and attack! 9048840Begin repairs on our vehicle. 9048841Taking heavy damage from explosives! 9048842All systems dead. 9048843Keep fighting… Keep -- 9048850Once more, the Emperor smiles on those who fight in His name. 9048851No xenos may face us and live. 9048874Load main guns! Engine to combat speed! 9048875Make ready! The enemy is upon us. 9048878Crush their bones to dust! 9048881Load explosive ordnance! 9048884Concentrate heavy bolter fire on that position! 9048885We are the armored fist of the Emperor! 9048886Begin combat repairs! 9048887Explosive charges penetrate our armor! 9048888The Machine Spirit withers… our armor cracks… 9048889This cannot be… 9048896See to the maintenance rites, brothers. 9048897This is but one battle in an endless war. 9048924The eye of the unbeliever is easily deceived. 9048930Can you fight blind, alien? 9048931A cunning enemy, then… 9048932Your fortress may be your tomb. 9048933Every foe has a weakness. 9048942Foes such as these are keen reminders. 9048943The Chapter demands no less than excellence from us. 9048966It seems the Guard cannot handle a few xenos, brothers. 9048967Their deaths fall to us, then. 9048970Teleport warhead immediately! 9048973Fire artillery barrage! 9048976Brothers! Deploy and attack! 9048977I have fought a hundred crusades against your kind. 9048978I am the Emperor s weapon, honed with fury. 9048979You dare damage my holy armor! 9048980Where no other had, you have bested me, alien. 9048981But my brothers will exact vengeance. 9048988Another victory in our endless crusade. 9048989I trust tomorrow will bring still more. 9048996Lictor 9048997Infantry 9049012Versatile hero with various upgrades for melee or ranged. Increases the bonuses of your synapse creatures auras. 9049013Tyranid Hive Tyrant 9049014Fast and disruptive, excels at rushing into enemy lines or surprising them by tunneling beneath them. Grants the Fleet of Claw ability to Raveners. 9049015Tyranid Lictor Hero 9049029Hormagaunt Brood 9049030Infantry 9049031Ravener Brood 9049032Infantry 9049035Warrior Brood 9049036Heavy Infantry 9049037Zoanthrope 9049038Infantry 9049039Carnifex 9049049Monster 9049059Lictor Alpha 9049060Commander 9049061Ravener Alpha 9049062Commander 9049063Power Armor 9049064Hive Tyrant 9049065Commander 9049099Banshee 9049102Guardian 9049105Avatar 9049108Ranger 9049111Warlock 9049114Warp Spider 9049168Wartrukk 9049180Big Shoota 9049192Burna 9049199Highly agile melee infantry. Upgrades grant additional speed, the War Shout ability, and other enhancements. 9049200Howling Banshees 9049201Howling Banshees 9049202Infantry 9049206High damage but low durability infantry. Upgrades grant abilities such as Plasma Grenades and Energy Shields. 9049207Guardian 9049208Guardian Squad 9049209Infantry 9049213Fiery incarnation of the God of War and Murder. Massively powerful melee unit. Enhances nearby troops, making them resistant to ranged damage and immune to suppression. 9049214Avatar 9049215Avatar 9049216Daemon 9049220Light infantry unit that requires a brief setup time. Good for sniping enemies from a distance, and for killing units in buildings. Can detect infiltrated units. 9049221Rangers 9049222Rangers 9049223Infantry 9049234Elite infantry equipped with teleporters. Best used for ambushes and rapid redeployment. 9049235Warp Spider Squad 9049236Warp Spider Squad 9049237Infantry 9049241Kommando Nob (Hero) 9049244Collect the Biosample 9049255Fast and fragile, anti-infantry vehicle. Transports infantry units across the battlefield and allows nearby squads to reinforce. 9049256Ork War Trukk 9049257Wartrukk 9049258Vehicle 9049276sneaky boy who likes to stab and shoot from the shadows, grants Kommando Squad big shootas 9049277Ork Kommando Nob 9049278Kommando Nob 9049279Commander 9049280Stop the Ork Incursion 9049281Warboss (Hero) 9049336Strong melee hero but less mobile, immune to suppression. Allows sluggas to be upgraded to Ard Boyz 9049337Ork Warboss 9049338Warboss 9049339Commander 9049357Deff Dread 9049387Slow melee vehicle. Effective versus infantry and vehicles. Has the Rampage ability which allows the Deff Dread to move faster. Can also be upgraded with Burnaz n Bitz 9049388Killa Kan 9049389Deff Dread 9049390Vehicle 9049418Improved Medical Equipment 9049419Improved Medical Equipment 9049420Gives the Apothecary more energy and energy regeneration. 9049428Recovery Stimulant Kit 9049429Astartes Issue 9049430Heals 75% of Squad Maximum Health in an Area 9049431Replenished by Supplies 9049432Revives Fallen Squad Leaders 9049455High Powered Shots 9049458Delivers a lethal shot to infantry from considerable range 9049474Wraithlord 9049480Fire Prism 9049492Powerful walker unit. Upgrades allow for additional ranged damage or anti-armor weaponry. 9049493Wraithlord 9049494Wraithlord 9049495Vehicle 9049496Skimmer tank armed with a powerful energy cannon. Capable of unleashing a high-damage focused shot. 9049497Fire Prism 9049498Fire Prism 9049499Vehicle 9049556Target Explosives Here 9049569Apothecary Armor 9049570Power Armor 9049577Kill the Eldar Warlock 9049578Witchblade 9049740Recklessness 9049741Break suppression effects. 9049743The Blighted Bolter 9049744Bolter 9049750Greatly Increased Damage in Melee 9049771Rendezvous with Tarkus and his squad 9049791Move North 9049816Reinforce Shootas 9049817Reinforce Shootas 9049818Reinforce Shootas 9049819Reinforce Stikbommas 9049820Reinforce Stikbommas 9049821Reinforce Stikbommas 9049822Reinforce Tankbustas 9049824Reinforce Tankbustas 9049832Apothecary Armor 9049833MK VII Aquila Armor 9049917Move here to get within grenade range 9049918Use Grenades to collapse the cave entrance 9049925Kommando 9049932Fragile stealth ranged unit. Can detect infiltrated units. Additional abilities include Luv da Dakka, Smoke Grenade and the Burna Bomb. Can add a Nob Leader. 9049933Kommando Squad 9049934Kommando Squad 9049935Infantry 9049936Choppa 9049937Stormboy 9049940Assault troops equipped with jump packs. Good at closing quickly and forcing ranged units into melee combat. Can be upgraded with Improved Rokkit Packs which allows the use of Bommaboys. Can also be upgraded with a Nob Leader. 9049941Stormboyz 9049942Stormboyz 9049943Ork Mob 9049944Typhon Primaris 9049945Typhon Low Lands 9049947Meridian 9049948Meridian Downtown 9049956Choppa 9049975Power Armor 9049976Power Armor 9050084Assassinate 9050085Stab a target for heavy damage. If the target is killed with assassinate the Kommando can immediately make another stab. 9050135Loota 9050159ACHIEVEMENT First Sync Kill 9050244Kill the Hive Tyrant 9050245Big Shoota 9050261Comes with a weapon that suppresses large groups of infantry. Has limited firing arc and requires set-up time. Can be upgraded with a Beamy Deff Gun which is effective versus vehicles. 9050262Ork Lootas 9050263Lootas 9050264Infantry 9050265Reinforce Lootas 9050266Reinforce Lootas 9050267Reinforce Lootas 9050280Predator Autocannon 9050547Warp Field 9050548Activate a protective shield. While active, damage received drains energy instead of health. 9050550Burrow 9050551Burrow underground. Burrowed units cannot be seen except by enemy detectors. When the Ravener unburrows it knocks away and stuns any nearby enemies. 9050577Tactical Marine 9050584Orks with lotsa grenades! 9050585Ork Shoota Boyz 9050586Stikkbommaz 9050587Ork Grenadier Mob 9050612Level 2 Teleporta Platform 9050613Upgrades your Teleporta Platform to level 2. Unlock Stikkbommaz, Tankbustas, Wartrukk, Deff Dread and Weirdboy. 9050616Level 2 Teleporta Platform 9050617Level 3 Teleporta Platform 9050618Upgrades your Teleporta Platform to level 3. Unlock Nob Squad, Kommando, and Looted Tank. 9050627Stormboyz 9050628Stormboyz are strapped to rokkit packs that propel their wearer to the front of the battle. Effective against infantry. 9050631Heavy Dakka Support 9050632Lootas are the most heavily armed of all orks. They can suppress infantry from long range. 9050639Bomma Boyz 9050640The Stikkbombaz are effective versus infantry and clearing out garrisoned buildings. 9050677Big Shoota 9050678Offers greater range and damage than standard shoota. Also grants the Aiming? Wotz Dat? ability which causes suppression when active. 9050693Burna 9050694Effective against infantry, buildings and units in cover. 9050708Level 2 Teleporta Platform 9050709Tank Hunters 9050710Tankbustas are effective against vehicles. 9050713Stikkbombz 9050714Grants Stikkbomb ability, an effective anti-infantry grenade. 9050717Stikkbombs 9050718Stikkbomb 9050719Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9050729Enhanced Kustom Shoota 9050730Give the Warboss an enhanced kustom shoota. Effective versus infantry and grants the Shoot em Good ability. 9050735Stikkbombs 9050739Retake the Imperial Settlement 9050867Ork HQ 9050870Teleporta Platform 9050871Building 9050872Tyranid HQ 9050875Hive 9050876Building 9050877Eldar HQ 9050880Webway Assembly 9050881Building 9050900Rokkit Launcha 9050914Level 2 Hive 9050918Level 3 Hive 9050919Upgrades your Tyranid Hive to Level 3 and unlocks the Lictor, and Carnifex. 9050951Evolution Chamber 9050952unlocks infantry upgrades 9050986Quit all dat movin , ya gitz. 9050987How m I gonna shoot ya if you get too close? 9050988 9050994Time to come out of dere… 9050996unlocks zoanthropes 9051020Reinforce Avitus s squad 9051045Devourer 9051046Mutates Ravener to grant the Devourer ranged weapon. Effective against infantry. 9051048Bolter 9051052Tyranid Ripper 9051067Kill Mek Blitzzagga 9051068Find and kill Mek Blitzzagga. He may lead you to the Astronomic Array. 9051075Venom Cannon 9051076The Venom Cannon is a powerful weapon effective against infantry and vehicles. Grants ranged synapse to nearby units 9051086Boss Helm 9051090Yes 9051091No 9051095Okay 9051096Cancel 9051097Show Readme.txt after install is finished 9051144Supply Drop 9051157Flesh Hook 9051160Stikkbombs 9051161Flesh Hooks 9051162Fire terrible hooks to damage enemy infantry and pull a target towards you. 9051200Soul Shrine 9051201Increases the strength of Exarchs and Exarch auras. 9051220Spore Mine 9051234From the Warp 9051235Equipped with the death spinner and a warp generator caple of making short warp jumps the Warp Spider is a fearsome ranged unit. 9051238Level 2 Webway Assembly 9051239Upgrades your Webway Assembly to level 2. Unlock Warp Spider Squad, Wraithlord, Falcon, Brightlance Weapon Team, and Wraithguard. 9051242Level 2 Webway Assembly 9051243Level 3 Webway Assembly 9051244Upgrades your Webway Assembly to level 3. Unlock Fire Prism, D-Cannon weapon team and the Avatar. 9051257Spears of Light 9051258Weapons platform effective against vehicles. 9051260Level 2 Webway Assembly 9051261Level 3 Webway Assembly 9051262Space Continuum 9051263Unlocks D-Cannon upgrade 9051274Fleet of Foot 9051275Enables you to activate Fleet of Foot on Guardian Squads, Howling Banshees, Seer Council, Ranger and weapon teams. 9051288Stikkbombs 9051290Commander, how much longer are we to waste our time fighting these Greenskins? 9051291We should be concentrating on the Tyranids. 9051292The citizens those Orks were threatening would disagree with that assessment. 9051293I care not a whit for them, Thaddeus. 9051294Our duty is to halt the hive, not to coddle every mewling child across the sub-sector. 9051295So you would just hand the sector to the Orks? 9051296Thaddeus makes a fair point, Avitus. 9051297We cannot stop the Hive here if the Greenskin is allowed free reign. 9051298Mission Briefing 9051317Extended Carapace 9051403Protect the Argus City Gate 9051406Save Avitus 9051413Ladon Swampland 9051414This lowland depression is clogged by vines and choked with fetid vapors. Only a few ruins hint at past human attempts at settlement. Now, a Tyranid hive lurks within. 9051415Hab Spire Legis 9051416Home to millions of Imperial Citizens, Hab Spire Legis includes important industrial and transport centers as well as housing. 9051417Mount Siccaris 9051418The humans who once inhabited Typhon s highlands erected temples near the volcanic Mount Siccaris. Ruins now rise above canyons dug by ancient lava flows. 9051419Eliminate them. 9051420When ya gonna start? 9051427Destroy them from range. 9051428Now me force field s up an I m unstoppable! 9051429Into the Hive 9051431Raid Against the Warboss 9051433Eliminate Warboss Bonesmasha 9051434Greenskin Assassin 9051436Kill the Ork Kommando 9051476Dreadnought 9051487Angel Gate Control Tower 9051490Garrissonable Structure 9051492Well done. 9051496Your target is on your map display. 9051497Understood. 9051498Hive Tyrant! 9051499I am Davian Thule. 9051500The beast is gone. 9051501Bolter 9051504Master-Crafted Bolter 9051505Ranged weapon effective against infantry. Grants the Full Auto ability which knocks back enemies and deals increased damage within an area. 9051507Full Auto 9051508Open fire, dealing increased damage and knocking enemies back within a small area. 9051572Predator Heavy Bolter Left 9051576As many as we can. 9051577Destroy that nest before it spawns! 9051578Kill one, ten more appear. 9051579Commander, toxin analysis complete. 9051580Beginning revival. 9051581Alien sniper! 9051582Spore mines ahead. Destroy them from range. 9051583Explosive spores. 9051593This will allow us to prepare an antitoxin for Captain Thule. 9051594Techmarine 9051624Keep at least 1 Imperial Guard alive 9051683Stikkbomb 9051715Brightlance upgrade 9051716Equip a bright lance cannon, effective against vehicles. 9051718Shuriken Cannon upgrade 9051719Equip a shuriken cannon, effective against infantry. 9051730Rune Armor 9051731Increases the Farseer s Health, Energy and Energy Regeneration. 9051733Armor of Fortune 9051734Unlocks Fortune ability which temporarily reduces the damage taken by an allied unit. Increases Health and health regeneration of the Farseer. 9051763Witchblade 9051764Gives the Farseer a deadly witchblade. 9051802Move here to pickup wargear 9051809Pickup Wargear 9051813Uncover who is agitating the Orks 9051814Bolter 9051853Long ago, the Emperor foresaw Humanity s need for warriors unlike any others. 9051854Warriors who could face the unbearable horror lurking among the stars. 9051855Who, when all others fled, would strike at that horror s very heart. 9051856Who, on the day of certain defeat, would be victorious. 9051857Brothers, we are those warriors. 9051858And that day is today. 9051859Attention Xeno attack imminent. 9051860All residents report to designated hab-shelters without delay. 9051861Display identity badges at all times. 9051862Follow all orders from stratum Adepts. 9051863Report xeno sightings without delay. 9051864Remember The faithful shall have the Emperor s Protection. 9051878Let others blanche and recoil in the face of this genocidal infestation. 9051879We are Space Marines. 9051880We know no fear. 9051881Let others retreat before an inhuman enemy who uses life itself as its twisted weapon. 9051882We are Space Marines and we arm ourselves with the purest of all weapons… 9051883Death itself. 9051887Reinforce Kommandos 9051888Reinforce Kommandos 9051889Reinforce Kommandos 9051890Reinforce Sluggas 9051891Reinforce Sluggas 9051892Reinforce Sluggas 9051893Reinforce Stormboys 9051894Reinforce Stormboys 9051895Reinforce Stormboys 9051899We have detected Eldar scouts near our Communications Array. They must be preparing an attack on the array itself. 9051901Repel this attack, Commander. 9051906Stay alert. The Eldar strike without warning. 9051907The Eldar want the Array for themselves, Commander, their primary target will be the beacons. 9051908You must protect the beacons. 9051941Enemy in full retreat. 9051942And our connection with the Array remains secure. 9051943Well done, Commander. 9051949The Array has fallen, Commander. 9051950We have failed. 9051953The Eldar are closing in on one of our automated foundries, Commander. 9051955I know not why they seek to acquire our technologies, but this cannot be allowed. If the foundry falls, our ability to deploy to multiple missions would be compromised. 9051956We must protect that foundry, Commander. 9051961What would the Eldar want with a foundry? 9051962Suffice it to know that they wish it, Avitus. 9051963And if we fail to protect our beacons around it, they will have it. 9051996Back to the shadows, Eldar. 9051997Well done, Commander. 9051998The Foundry remains operational and under our control. 9052004Curse those foul Eldar. 9052005The beacons are destroyed, and the foundry is lost. 9052008The alien swarm is moving directly towards one of our Communications Arrays, Commander. 9052010Unless they are stopped, they will sever our connection with the array and cost us valuable intelligence on their activities. 9052011Time is of the essence. 9052020The swarm is closing in. Set up your defenses while you can. 9052021We need to protect the beacons. 9052022We ll lose the Communications Array if they are destroyed. 9052059I fear nothing, for I am fear incarnate. 9052060The Communications Array is safe for now. 9052061Well done. 9052068The communications array has fallen. 9052069Sending in Thunderhawks for immediate extraction. 9052074The Tyranid swarm continues to ravage the sector, Commander. 9052075An entire horde is closing in on one of our automated foundries. 9052076These foundries allow us to resupply quickly and launch multiple strikes against our enemies. 9052077That advantage could be lost to us if this foundry falls to the Tyranids. 9052086The foundry can weather an attack, but our control beacons are much more fragile. 9052087If the swarm destroys those, we will no longer have access to the Foundry, regardless of its state. 9052088Then they will not fall. 9052125The horde has been stopped in its tracks. 9052126The foundry has not fallen. 9052134Withdraw to the Strike Cruiser, brothers. Our beacons are shattered and the foundry is lost. 9052135We must find another route to victory. 9052140The Tyranids are threatening a shrine to the Emperor. 9052141Losing this shrine will deal a serious blow to morale across the sector. 9052143We cannot allow this, Commander. 9052152Remember, Commander, the control beacons must not fall or the shrine will be rendered useless. 9052191The shrine is safe now. 9052192The Emperor was with us this day. 9052200The shrine has fallen to the swarm. Thunderhawks approaching for emergency extraction. 9052201This is a dark day for the Imperium. 9052206Defend her at all costs! 9052207Destroy the Space Marines! 9052212Commander, we are experiencing massive power fluctuations. 9052213Whatever is happening there, you must stop it! 9052214Forward, then! 9052215We cannot pierce her damnable shield! 9052216Aahh… Isha lend me strength… 9052217See! She cries out when her soldiers fall! 9052218It is weakening her. 9052219Then we shall weaken her further. 9052220Or it was all an Eldar trick. 9052470Commander, the Greenskins continue their rampage across the sector. 9052471A communications array has come under attack from an Ork horde. They seek to loot and destroy this important structure. 9052472These arrays improve our communications across the sub-sector and allow us to monitor enemy movements. We cannot afford to lose that advantage. 9052482The Ork assault is about to begin commander. 9052483The Greenskins will target the beacons around the Array. If those fall, the relay will be theirs. 9052484They may also try to capture the array directly. We can t let that happen either. 9052530Communications array secured. 9052531Excellent work, Commander. 9052532We will continue to benefit from this data throughout our crusade. 9052541I have lost contact with the array s logic engines. 9052542The battle is lost. Withdraw immediately. 9052547The Orks are preparing to assault one of our automated foundries, Commander. 9052549It is these foundries that allow us to rapidly redeploy and launch multiple strikes. 9052550You must repel the Ork attack or the foundry will fall. 9052559They will direct their attacks at the beacons allowing us to control its automated systems. 9052560They should direct their attacks at us. That would actually give them a chance to succeed. .. 9052561The Orks will want the foundry for themselves, Commander. 9052607Ork threat eliminated. Find us worthier opponents in the future. 9052608Foundry output remains strong, Commander. Well done. 9052618The relays are shattered. The foundry is lost 9052619Initiating emergency extraction. 9052624Commander, the Orks are about to overrun a shrine dedicated to the Emperor. 9052625Losing this shrine would bring shame to our Chapter and deal a serious blow to sector morale. 9052627Protect the shrine at all costs. 9052636We will not allow the aliens to desecrate this place. 9052637Make sure our beacons remain in place, brothers. 9052638We cannot protect the shrine without them. 9052684We stand victorious in the Emperor s shadow. 9052685The Orks will think long and hard before attacking a holy shrine again. 9052695The beacons are lost. 9052696We must withdraw. 9052814Superior Power Sword 9052817Relic Power Sword 9052820Master-Crafted Power Sword 9052823Azrael s Second 9052824Power Sword 9052846Anointed Power Axe 9052853Anointed Power Axe 9052854Equips the Apothecary with a Power Axe that drains energy from enemies when it strikes. 9052886Bolter 9052905Armor of Purity 9052906Armor of Purity 9052907Reduces the recharge time on the Apothecary s Heal ability and increases the Apothecary s health. 9052909Brothers in Arms 9052910Increase the firing rate and damage output of the Techmarine and nearby allies. 9052967Die, xeno! Die! 9052968We do not have the weapons to kill this beast. 9052975Greenskin Horde 9052976Tyranid Hive Fleet 9052995Well done, Commander. 9052996Excellent work, Commander. 9052997However, only a few mortar batteries have reactivated. 9052998The choice of tactics is yours, of course. 9053011Angel Gate is closing! 9053047Use your Jump Pack troops 9053048Target Thaddeus 9053049Greenskin Horde 9053050Tyranid Hive 9053051Eldar 9053052Loathsome Eldar 9053053Angels of Death 9053054Angels of Death 9053055The Wailing Doom 9053056Fire Prism Assault 9053057Idranel of Ulthwe 9053058Warlock of the Eldar 9053059The Eldar Pathfinder 9053060Lord of Wraiths 9053061A Spider Among Flies 9053062The Eldar Webway Gate 9053063The Eldar Farseer Summoner 9053064The Ork Warboss 9053065Greenskin Armor 9053066Greenskin Weaponsmith 9053067The Ork Kommando 9053068Rippa-Splitta 9053069Skykilla s Raid 9053071Target Gutrencha 9053072Destroy the Avatar 9053073Destroy the Fire Prism 9053074Eliminate Farseer Idranel 9053075Kill the Eldar Warlock 9053076Eliminate Ranger Nemerian 9053077Destroy the Wraithlord 9053078Kill the Warp Spider Exarch 9053079Destroy the Falcon Tank 9053080Kill the Eldar Farseer Summoner 9053081Kill the Ork Warboss 9053082Kill Boss Gorwazza 9053083Eliminate the Ork Mek 9053084Kill the Ork Kommando 9053085Eliminate Rippa-Splitta to Recover the Dataslate 9053086Eliminate Skykilla and his Stormboyz 9053087Eliminate Deff Driva 9053088Eliminate Gutrencha 9053089Thundering Terror 9053090Monstrous Might 9053091Target Carnifex 9053092Master of the Hive 9053093Tyrant Alert 9053094To Decapitate the Hive 9053095The Tyranid Lictor Jumper 9053096Death Whisper 9053097The Mantis Killer 9053098The Killer Serpent 9053099Unstoppable Fury 9053100Brain Beast Unleashed 9053101The Hidden Brain 9053102Snake in the Grass 9053103Vengeance for Davian Thule 9053104Brood Swarm 9053105Hand of the Hive Mind 9053106Fury of the Hive Mind 9053107Bring down the Carnifex 9053108Purge the Carnifex 9053109Kill the Tyranid Guant Squad 9053110Eliminate the Hive Tyrant 9053111Destroy the Nesting Hive Tyrant 9053112Eliminate the Hive Tyrant 9053113Kill the Tyranid Lictor Jumper 9053114Kill the Lictor Beast 9053115Eliminate the Lictor 9053116Kill the Ravener 9053117Stop the Carnifex 9053118Kill the Tyranid Spore Chimney 2 Tower 9053119Kill the Tyranid Tyranid Tower 1 9053120Kill the Tyranid Tyranid Tower 2 9053121Avenge Captain Thule 9053122Purge the Warrior Beast 9053123Purge the Zoanthrope 9053124Eliminate the Zoanthrope 9053169Ambush! 9053170Snake firing at range! 9053171Do not let them escape! 9053172That was the last of them. 9053173Expect more attacks 9053179Hive node launching spore mines! 9053180Bombardment from a hive node. Destroy it. 9053210Furious Absolution 9053213Heavy Bolter 9053214Foe Smiter 9053215Bolt Pistol 9053218Valorous 9053222Tartarus 9053225Roar of Truth 9053229The Chorus of Zeal 9053232Heavy Bolter 9053233Armor of the Crusader 9053236The Mantle of Kronus 9053239Immovable 9053242Eagle Talon 9053243Power Axe 9053245Alexian s Blade 9053248Hidden Knowledge 9053269Prayer of the Righteous 9053270Purity Seal 9053272Oath of Victory 9053273Purity Seal 9053275The dance of blades begins! 9053276They wish to try our swords. 9053277It is an ambush. 9053278To cover! 9053279We are easy targets until we close the gap. 9053280We are under a psychic onslaught. 9053281We are beset with flame. 9053282We are under barrage. 9053283Keep us moving. Strike back as you can. 9053284Our craft takes heavy blows from the eneny. 9053285The humans grow presumptuous. 9053286The Imperials invite their own destruction. 9053287Brutish Orks strike at us. 9053288We must teach these Orks their place. 9053289The Space Marines press their attack. 9053290The Great Devourer sends its atrocities against us. 9053291Drones of the Hive Mind scuttle toward us. 9053292Our vehicle is in jeopardy. 9053293There is difficulty in evading. 9053294Leave nothing unavenged. 9053295We must learn from our sufferings. 9053296Our wounds are grave! 9053297Our strength is failing! 9053298Our lives hang by a thread! 9053299Flee or die. 9053300Live to fight again. 9053301This is over for now. 9053302The pain grows. 9053303The wraithbone has been breached. 9053304Our flight has ended, our wings clipped. 9053305The targeting matrix has shattered! 9053306Like the hounds of Kurnous, we run. 9053307Standard of Kronus 9053308Battle Standard 9053310Standard of Calderis 9053311Battle Standard 9053313Stigmatum Sanguinius 9053314Iron Halo 9053316Crown of Iron 9053317Iron Halo 9053319Improved Power Armor 9053320Power Armor 9053322Improved Scout Armor 9053323Scout Armor 9053325Improved Bolt Pistol 9053329Improved Bolter 9053330Bolter 9053333Improved Heavy Bolter 9053334Heavy Bolter 9053337Improved Chainsword 9053338Chainsword 9053340The time for speed has passed. 9053341Their undisciplined minds shall betray their locations. 9053342All that is hidden, I see. 9053343Only the Eldar may unwind the tangled skein of fate. 9053344Fall under the weight of eons. 9053345Swiftly now. 9053346The Fates demand caution. 9053347You would seek my wrath? Have it, then! 9053348Here is my gift to all your kind. 9053349Feel the flames of Asuryan. 9053350Let the runes reveal our foes. 9053351None can hide from my sight. 9053352What you have given, I return. 9053353Suffer the retribution of the Eldar! 9053354 Grunts 9053355 Grunts 9053356 Grunts 9053357 Scream 9053358 Scream 9053359Tied up in hand-to-hand combat. 9053360I have donned the Signum Armor 9053361I wield the holy power axe. 9053362I have received the holy bolter. 9053363The chapter s finest bolter is in my hands. 9053364I wield the sanguine chainsword. 9053365Hellfire bolter equipped and ready. 9053366Witchblade 9053409Space Marines approaching. 9053410Sergeant Merrick Report. 9053411Xenos forced down our Valkyries, sir. Scattered us across the damn landscape. 9053412Get ready, here they come! 9053413Concentrate las-fire! 9053414More of them! Hold the line! 9053415Second platoon, third squad, reporting for duty! 9053416Survivors from Third Platoon! Fall in and join the fight, Guardsmen! 9053417Hustle up men! There s Tyranids to kill! 9053418Surely this isn t over. 9053419Not the war, Guardsman, no. But our part in it is almost at an end. 9053420This is Gabriel Angelos to the commanding forces on Typhon, do you read? 9053421The relief forces have arrived! 9053422Hold fast. You shall not fall this day. 9053423Movement detected! Aliens on approach! 9053424Alright, men! These things are here to take our worlds away from us! 9053425Form up into defensive firing lines! 9053426Get ready to repel the next attack! 9053427Taste the fury of the Blood Ravens! 9053441Purification Vials 9053442Throw a grenade which purifies an area, damaging all units within its purifying cloud. 9053448Purification Vials 9053449Grants grenades which are good versus infantry. 9053451Purification Vials 9053458Fleet of Foot 9053459Greatly increase speed but have reduced damage for a duration. 9053469Sanguine Chainsword 9053473Sanguine Chainsword 9053474Chainsword that gives health to the Apothecary with each strike against enemy infantry. 9053490Feral Ork Boy 9053493Basic infantry of feral Orks. 9053494Feral Ork Boyz 9053495Feral Boyz 9053496Ork Mob 9053502A Squad of Nobs… 9053503Nob Squad 9053504Nobz 9053505Heavy Ranged Orks 9053506Power Fist 9053507Power Fist 9053508Equips a slow but powerful melee weapon, plasma pistol and grants the Force Commander the Flesh Over Steel ability which stuns target vehicle. Effective against large targets and vehicles. 9053534Stormboy 9053540Looted Tank 9053552Mekboy 9053555Loota Boy 9053564Ork Deff Dread 9053567Stikkbomma 9053570Nob 9053573Shoota Nob 9053576Kommando Nob 9053579Storm Nob 9053583Basic infantry of feral Orks. 9053584Ork Shoota Boyz 9053585Shoota Boyz 9053586Ranged Ork Mob 9053587Dis ere is da boyz dat has da big shootaz 9053588Ork Big Shoota Boyz 9053589Big Shoota Boyz 9053590Heavy Weapons Mob 9053595Orks with a big brother 9053596Slugga Boys Nob 9053597Slugga Boyz 9053598Ork Medium Melee Mob 9053599Dis here is da boyz dat burnz 9053600Ork Burna Boyz 9053601Burna Boyz 9053602Ork Mob 9053607Basic infantry of feral Orks. 9053608Feral Ork Boss 9053609Mekboy 9053610Ork Engineer 9053614Ork Deff Dread 9053615Ork Deff Dread 9053616Deff Dread 9053617Ork Walker and Medium Armor 9053621Nob with a big choppa… 9053622Nob Squad 9053623Nob 9053624Ork Melee Nob 9053625A Squad of Nobs… 9053626Nob Squad 9053627Nobz 9053628Ork Medium Ranged Mob 9053629A Squad of Nobs… 9053630Nob Squad 9053631Kommando Nobz 9053632Ork Melee Ambushers 9053633A Nob with a Jetpack… 9053634Stormboy Nob 9053635Stormboy Nob 9053636Ork Jumper 9053637Basic infantry of feral Orks. 9053638Ork Lootas 9053639Loota Boyz 9053640Heavy Ranged Ork Mob 9053641Basic infantry of feral Orks. 9053642Ork Loota Boys Mekboy 9053643Loota Boyz 9053644Heavy Ranged Ork Mob 9053645It s rainin Orks…! 9053646Stormboy Squad 9053647Stormboyz 9053648Ork Melee Jump Mob 9053649dis ere is da boyz dat blowz tings up 9053650Ork Tankbusta 9053651Tankbustaz 9053652Ork Heavy Weapons Mob 9053653Sneakier Boys… 9053654Feral Ork Boyz 9053655Kommandos 9053656Ork Ranged Mob 9053657Kommando Nob 9053660Sneakier Boys… 9053661Feral Ork Boyz 9053662Kommandos 9053663Ork Ranged Mob 9053664It s rainin Orks…! 9053665Stormboy Squad 9053666Stormboyz 9053667Ork Melee Jump Mob 9053668Ork Looted Tank 9053669Ork Looted Tank 9053670Looted Tank 9053691Move to the camp. 9053709Thunderhawk 2 here, Commander. 9053710We have lost contact with our Strike Cruiser, Commander. 9053711The first of the veins is ahead. 9053712We fight on alone. 9053715Bio-Toxin administered successfully, Commander. 9053719Commander, we need to administer another dose of bio-toxin at a second site. 9053720Second dose delivered! That should be it. 9053753Commander, we have located a major Tyranid hive. 9053754The creatures here are a match for the poison killing Captain Thule. 9053755Collect a toxin sample so we can revive the Captain. 9053756With it, we can also develop new weapons against the Tyranids. 9053757Collect the sample there. 9053759We have reached the toxin pool. 9053760Commander, gather the sample at the pool s edge. 9053764Make for the extraction point marked on the map. 9053767Node eliminated. 9053769There. The last nest is destroyed. 9053770We have destroyed their birthing chambers at last. 9053771Destroy the last of these nests! 9053772Purge that hellish birthing sac! 9053773Take cover! 9053774It s going to charge! 9053775How many more must we kill? 9053776What a hellish place. 9053777Concentrate fire. 9053778Keep fighting. 9053779And I shall be your death. 9053781And Captain Thule is with us again! 9053782This hive will wither without its tyrant. 9053783Is that you… Gabriel? 9053784It is Thaddeus, Captain… Do you not recognize me? 9053785Captain Thule must rest now. His revival was a long and difficult process. 9053791Commander, we have dropped a spread of relay beacons. 9053792Make your way to the closest one and activate it so we have a fix on your position. 9053793I am getting readings from one of the beacons, Commander. Marking it on map display. 9053794Beacon activated. 9053795Coordinates received. Drop pods away! 9053796Commander, we have one more task in this cursed place. 9053797The Hive Mind is using a powerful alpha creature to maintain control over its land-based forces on this world. 9053798The beast is dead. 9053799The chapter and the sector owe you a great debt, Space Marines. 9053800We did our duty, Captain. Nothing more. 9053801Few could have done it better, Cyrus. 9053828Battle Equipment 9053829Guardians Plasma Grenades suppress and cause knockback. Infiltration allows your Rangers to hide from enemy troops. 9053831Call of War 9053832The most feared of the Aspect Warriors what they lack in brute strength they make up for in precision and efficiency. Effective at melee combat. 9053857Terminator Armor 9053858Permanently equips the Force Commander with highly resilient Terminator armor. When equipped he loses access to his current wargear and accessories and only has access to Terminator wargear. Grants the Teleport ability. 9053872Reprogram the automated base defensive lines 9053877Rendezvous with Eldar Squads 9053881Even our voices are death. 9053882Fleet and sure. 9053883More cautiously now. 9053884The furies are unleashed. 9053885Nothing shall stand before me. Or after. 9053886We abide by the Farseer s wisdom. 9053887By the Crone. 9053888Tell us our task. 9053889We would do our Temple honor. 9053890Let our enemies forgo all hope, for the Banshee howls their doom. 9053891Another voice joins our chorus. 9053892These blades are finely balanced. 9053893This keen edge shall cleave many foes. 9053894Now both hands bear witness to my wrath. 9053895The sacred triskele, herald of vengeance. 9053896With these we shall strike the enemy s heart cold. 9053897The precious instruments of war. 9053898Let us put these battle-trappings to the test. 9053899We must tend to other matters. 9053900Death to those who would oppose us. 9053901Alas that flesh is more fragile than spirit. 9053902Let us welcome them properly. 9053903We shall not leave our ancestors behind. 9053904They may not show it, but they are affected. 9053905We must thwart them. 9053906We shall strike where opportunity permits. 9053907We must secure the route. 9053908We are underway and under alert. 9053909We shall harry them along our way. 9053910We may see battle before we reach it. 9053911Nothing shall stand before us. 9053912Wraithbone, hear our creation song. 9053913It is fully formed. 9053914Behold, the webway opens. 9053915Our fortifications are raised. 9053916This turret shall give our enemy pause. 9053917We have determined to acquire it. 9053918It shall belong to us. 9053919We shall capture it. 9053920We have our prize. 9053921We have secured a new asset. 9053922This place is now under our banner. 9053923Hope burns brighter. 9053924Glad tidings, sisters. 9053925Undesirable. 9053926A warrior is as deadly in quiet preparedness as in frenzied action. 9053927I tire of bloodshed. My time on this Path is ending. 9053928Such a quiet assignment. 9053929I am told Lady Tyrea was once a poetess. 9053930No word at all from Surian or his second? 9053931It appears I have time to meditate. 9053932Be not overeager for battle, it will come soon enough. 9053933As you require. 9053934Without pause. 9053935A new step along my Path. 9053936A shame my old mentor is not here to see. 9053937We go in. 9053938We are going indoors. 9053939Into the vehicle and away. 9053940Time to emerge. 9053941We are exiting. 9053942This is where we disembark. 9053943Commence the march. 9053944We know our destination. 9053945An adjustment is required. 9053946We have a journey to make. 9053947Our way is blocked. 9053948We shall have to take a different path. 9053949The drop is too steep. 9053950So long as the wall stands, we cannot proceed. 9053951Speak and our group will obey. 9053952We do not doubt the cause. 9053953Our kin watch from above. 9053954Let us hope our voyage does not end like Lord Elothan s. 9053955Do our ancestors bones truly grace these miserable worlds? 9053956A stronghold lies ahead. 9053957A thing to make war with, if we can claim it. 9053958To take this ground would be wise. 9053959Careful. There are enemy there. 9053960Behold our foe. 9053961We have found their heavy guns. 9053962That looks like one of their champions. 9053963We have spotted a group of infantry. 9053964It is a thing out of nightmare. 9053965They have a psyker, if you care to call it such. 9053966They are employing a vehicle. 9053967A walking hulk of armor. 9053968Our companions in arms. 9053969Orks. From what festering corner I know not. 9053970Their Emperor has twisted them body and soul. 9053971Hive-beasts. 9053972Human primitives. I laugh. 9053973Haste is unnecessary. 9053974We hope for new orders. 9053975Call the halt. 9053976We await word. 9053977Break off the attack. 9053978The attack order is rescinded. 9053979We are ready to serve. 9053980New strength from greater numbers. 9053981Our arsenal increases. 9053982Beautifully lethal. 9053983They will serve their deadly function. 9053984Let us put these new arms to the test. 9053985We shall wield them with ardor. 9053986The splendor of the wraithbone augments my arm. 9053987Most undesirable. 9053988Our cry of hate. 9053989To your knees, worm. 9053990Like a howling wind. 9053991Overhaste is dangerous. 9053992Already upon you. 9053993Let us dance. 9053994Its death will honor our Temple. 9053995Press them hard. 9053996Cut it to ribbons. 9053997Let us give it something to shoot at. 9053998Most certainly. 9053999We cannot let them stop us. 9054000Their guns slow our advance. 9054001We are the Banshee. 9054002Yes, come at me. 9054003They assail us from afar. 9054004We must find cover somewhere. 9054005This is a tenuous position. 9054006Our protection is put to the test. 9054007They were lying in wait for us. 9054008Lay them all low. 9054009We must save the expedition. 9054010Life is renewed. 9054011Mend to fight again. 9054012A grenade volley. 9054013Like a devouring nova. 9054014May the Temples bless us from afar. 9054015Women of Eldar do not relent. 9054016Know yourselves our lessers. 9054017Their works shall come to nothing. 9054018Do not concede the field. 9054019We bring them their due of pain. 9054020This Orkish filth? With pleasure. 9054021Beat back the humans. 9054022Cleanse the infestation. 9054023Put the savages down. 9054024We shall divest them of the gun. 9054025They will lie in a mound. 9054026We will euthanize it. 9054027End its pitiful psychic flailing. 9054028Deny them any habitation. 9054029It shall fall in flame.
https://w.atwiki.jp/pms_ps3/pages/14.html
入手先 インストール WindowsJavaのインストール PMS本体のインストール インストール Linux CUIJavaのインストール PMS本体のインストール 動作確認 周辺ソフトウェア、必要ライブラリ等のインストールMPlayer、ffmpegのインストール MediaInfo VLC media player PMS.confの書き方 入手先 Javahttp //www.java.com/ja/download/manual.jsp ps3mediaserver本体http //www.ps3mediaserver.org/Beta Buildshttp //www.ps3mediaserver.org/forum/viewforum.php?f=14 インストール Windows Javaのインストール 既にJAVAがインストールされている場合は省略可 入手先にて最新版をダウンロード、インストール PMS本体のインストール 上記入手先から、Windowsロゴをクリックし、ダウンロードする。 インストーラ形式となっているので指示に従いインストールする。 Vista 以降では標準のインストール先フォルダである「C \Program Files」に対してアクセス制限が掛けられている為、正常に動作しないようです。対策としては、別途書き込み権限のあるフォルダをインストール先にするか、「C \Program Files\PS3 Media Server」フォルダに対して、プロパティ画面から「セキュリティ」タブを開き、「Users」にフルコントロールのアクセス許可を与えてください。 インストール Linux CUI Windowsからコンソールでの作業を想定。環境:Fedora 15、PMS 1.23.0。 Javaのインストール 上記入手先にて最新版をダウンロードしてください。 rpm形式は、wgetなどでダウンロード後、ファイルに実行権を与え、実行することでインストールが終了します。 例 # wget http //javadl.sun.com/webapps/download/AutoDL?BundleId=49018 # chmod a+x jre-タブ押す # ./jre-タブ押す PMS本体のインストール 上記入手先から、 ペンギンのロゴをクリック。 pms-generic-linux-unix-?.??.?.tgzをダウンロード。 解凍し、適当なフォルダに配置。 例 # wget http //ps3mediaserver.googlecode.com/files/pms-generic-linux-unix-1.23.0.tgz # tar zxvf pms-generic-linux-unix-1.23.0.tgz # mkdir /opt/pms # cp -r ./pms-linux-unix-1.23.0/* /opt/pms/ 動作確認 PMS.shを実行。 Windows 7であれば、Windows Media Player を起動すると、「その他のライブラリ」に「PS3 Media Server[unknown host]」と表示され、起動を確認できる。 PS3で確認してもよい。共有範囲は/。 Ctrl+Cなり該当タスクを切るなりしてPMS.shを終了。 周辺ソフトウェア、必要ライブラリ等のインストール MPlayer、ffmpegのインストール RPM系であれば、リポジトリにATrpmsを追加します。 # rpm --import http //ATrpms.net/RPM-GPG-KEY.atrpms 以下、Fedoraの場合。 # vi /etc/yum.repos.d/atrpms.repo ATrpmsは既存パッケージに対する影響が大きいため、enabled=0としておき、yumの--enablerepoオプションで明示、限定的に使用する。 [atrpms] name=Fedora Core $releasever - $basearch - ATrpms baseurl=http //dl.atrpms.net/f$releasever-$basearch/atrpms/stable enabled=0 gpgcheck=1 gpgkey=http //ATrpms.net/RPM-GPG-KEY.atrpms ATrpmsを利用し、mplayer、ffmpegをインストール。 # yum --enablerepo=atrpms install mplayer ffmpeg MediaInfo MediaInfo Downloadより、各OS向けのパッケージをインストールします。 # rpm -ivh http //downloads.sourceforge.net/zenlib/libzen0-0.4.19-1.x86_64.Fedora_14.rpm # rpm -ivh http //downloads.sourceforge.net/zenlib/libzen0-devel-0.4.19-1.x86_64.Fedora_14.rpm # rpm -ivh http //downloads.sourceforge.net/mediainfo/libmediainfo0-0.7.44-1.x86_64.Fedora_14.rpm # rpm -ivh http //downloads.sourceforge.net/mediainfo/libmediainfo0-devel-0.7.44-1.x86_64.Fedora_14.rpm # rpm -ivh http //downloads.sourceforge.net/mediainfo/mediainfo-0.7.44-1.x86_64.Fedora_14.rpm VLC media player Official Downloads of VLC media playerより、各OS向けのリンクをクリック、指示に従います。 Fedoraの例(この手順ではrpmfusionリポジトリが追加される) # rpm -ivh http //download1.rpmfusion.org/free/fedora/rpmfusion-free-release-stable.noarch.rpm # yum install vlc PMS.confの書き方 PMS.conf options, any documentation?http //www.ps3mediaserver.org/forum/viewtopic.php?f=3 t=254 以後調査中……。 以上。
https://w.atwiki.jp/pocketplanes/pages/330.html
RIO DE JANEIRO [リオデジャネイロ] RIO DE JANEIRO は SOUTH AMERICA に位置する人口約 10.00 millionの都市。 RIO DE JANEIRO Airportは Class 3 の空港。 “RIO DE JANEIRO IS THE MOST VISITED CITY IN THE SOUTHERN HEMISPHERE DUE TO ITS NATURAL SETTINGS, CARNIVAL CELEBRATIONS, MUSIC AND BEACHES.” OPEN(coins) 51000coins 宣伝(coins) 61000coins レベル1 レベル2 レベル3 アップグレードコスト(coins) - 102000 153000 LAYOVERS 20 40 60 CLOSE時の払戻(coins) 25500 76500 153000 空港 一覧 AFRICA [アフリカ] AL FASHIR・ALGIERS・BAMAKO・BEIRA・BENGHAZI・CAIRO・CAPE TOWN・CASABLANCA・DAKAR・DJIBOUTI・DURBAN・HARARE・IN SALAH・JOHANNESBURG・JUBA・KADUNA・KAMPALA・KANANGA・KHARTOUM・KINSHASA・KISANGANI・LAGOS・LILONGWE・LIVINGSTONE・LOBITO・MAHAJANGA・MOGADISHU・MOMBASA・MONROVIA・NAIROBI・PORT ELIZABETH・PORT SUDAN・TIMBUKTU・TRIPOLI・WINDHOEK・ZANZIBAR ASIA [アジア] ADEN・AHMEDABAD・ANADYR・BAGHDAD・BANGALORE・BANGKOK・BEIJING・BUTWAL・CEBU・CHENGDU・DELHI・DHAKA・GUANGZHOU・HANOI・HARBIN・HONG KONG・HYDERABAD・ISTANBUL・JAKARTA・JERUSALEM・KABUL・KANDAHAR・KARACHI・KOLKATA・KUCHING・KUWAIT CITY・LHASA・MAGADAN・MANILA・MUMBAI・MUSCAT・NAGASAKI・NANPING・NORILSK・NOVOSIBIRSK・OSAKA・PADANG・PALU・PEVEK・PORT MORESBY・RANGOON・RIYADH・SAPPORO・SENDAI・SEOUL・SHANGHAI・SHENYANG・SINGAPORE・TAIPEI・TEHRAN・TIKSI・TOKYO・ULAN BATOR・URUMQI・VLADIVOSTOK・XI AN・XINING・YAKUTSK・YINCHUAN EUROPE [ヨーロッパ] AMSTERDAM・ATHENS・BARCELONA・BEIRUT・BELFAST・BELGRADE・BERGEN・BERLIN・BERN・BORDEAUX・BRUSSELS・BUCHAREST・COPENHAGEN・CORDOBA(SPAIN)・GLASGOW・HAMMERFEST・HELSINKI・KIEV・LISBON・LONDON・LULEA・LYON・MADRID・MANCHESTER・MINSK・MOSCOW・MUNICH・MURMANSK・NAPLES・OSLO・OULU・PARIS・PERM・PRAGUE・REYKJAVIK・RIGA・ROME・ST.PETERSBURG・STOCKHOLM・TBILISI・TRONDHEIM・VENICE・VIENNA・VOLGOGRAD・WARSAW NORTH AMERICA [北アメリカ] ANCHORAGE・ATLANTA・BARROW・BISMARCK・BOSTON・CALGARY・CANCUN・CHARLESTON・CHICAGO・CHIHUAHUA・CINCINNATI・DALLAS・DENVER・DETROIT・EDMONTON・FAIRBANKS・GOOSE BAY・GUATEMALA・HAVANA・HILO・HONOLULU・HOUSTON・INUVIK・IQALUIT・JUNEAU・KANSAS CITY・KETCHIKAN・LAS VEGAS・LOS ANGELES・MEXICO CITY・MIAMI・MINNEAPOLIS・MONTERREY・MONTREAL・NEW ORLEANS・NEW YORK・NOME・NUUK・OAXACA・ORLANDO・OTTAWA・PANAMA CITY・PHILADELPHIA・PHOENIX・PORTLAND・QUEBEC・SALT LAKE CITY・SAN DIEGO・SAN FRANCISCO・SAN JOSE・SANTO DOMINGO・SASKATOON・SEATTLE・SPOKANE・ST.LOUIS・THUNDER BAY・TORONTO・VANCOUVER・WASHINGTON DC・WHITEHORSE・WINNIPEG・YELLOWKNIFE SOUTH AMERICA [南アメリカ] ARAGUAINA・ASUNCION・BARILOCHE・BELEM・BOGOTA・BRASILIA・BUENOS AIRES・CAMPO GRANDE・CARACAS・CORDOBA(ARGENTINA)・CUIABA・CUZCO・EASTER ISLAND・FORTALEZA・GEORGETOWN・IQUITOS・LA PAZ・LIMA・MANAUS・PORTO VELHO・PUNTA ARENAS・QUITO・RECIFE・RIO DE JANEIRO・SALVADOR・SANTIAGO・SAO PAULO・TERESINA OCEANIA [オセアニア] ADELAIDE・ALICE SPRINGS・AUCKLAND・BRISBANE・BROKEN HILL・BROOME・CAIRNS・CHRISTCHURCH・DARWIN・GERALDTON・HOBART・KALGOORLIE・KATHERINE・MELBOURNE・MOUNT ISA・NEWMAN・PERTH・PORT HEDLAND・ROCKHAMPTON・SYDNEY・WELLINGTON
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FUEL BRAKE BIAS DIFFERENTIALClutch Plates Preload Drive ramp angle Coast ramp angle CHASSISSpring rate Spring perch offset Camber Anti-roll bars Bump stiffness and Rebound stiffness Bumpstop gap Caster Toe-in Wing setting TIRES CONCLUSION [This guide has been updated to cover the changes for the NTM. The NTM is still very new at this time having only been out for 2-3 weeks, and learning its ins and outs is still an ongoing task. I share a lot of my setup secrets I have discovered so far about the NTM which are scattered throughout the guide in the relevant sections.] The NTM has transformed the Corvette substantially both in terms of driving technique and setup. The setup parameters still have the same effects they had before, but the sweet spots have definitely changed, and there are new nuances to understand. Heat is a very central element now. The Corvette can overheat its tires very easily... particularly if the tires are sliding around to any degree. So the new goal is smooth and quiet. It no longer pays to design sets around sliding the car effectively. In general, much less oversteer is called for than before. Now the main task is to plant both ends of the car as firmly as possible so that it doesn t eek out any noises while going fast as hell. There are a myriad of settings that can be changed. And they can all seem rather bewildering at first. Which setting gives me more oversteer, please? Well, there s not quite an easy answer to that. Many of the settings affect the car s balance. But the trick is that they each affect the balance under different circumstances. So in order to adjust the car properly, you need to feel out exactly where and when you want more or less oversteer, and know what settings affect that specifically. FUEL Fuel is always the first setting to work with. The fuel tank in the Corvette is located toward the rear of the car. So the amount of fuel being carried changes the balance of the car. Determine the amount of fuel you ll need, and set that first before you change anything else. Then take the car for a spin to see what it feels like. The fixed set starts with maximum fuel, and since you re probably going to run less fuel than that, the rear of the car is going to become lighter. This will lift the rear of the car, change the rake, and alter the wheel cambers... all of which would tend to make the car oversteer more. However, the great loss of weight rearward generally causes the car to understeer more overall. BRAKE BIAS Front brake bias Brake bias is the first real setting to work with on the car. It has significant impact on the driving style that will be used, and thusly how the remainder of settings will come into play. Front brake bias is the percentage of brake force that applies to the front wheels when you brake. A value of 63% is approximately neutral. 64% and higher will tend to lock up the fronts first. 62% and lower will tend to lock up the rears first. Beginning drivers tend to favor higher values here because the car is much more stable under braking with more forward bias. As they become more experienced, they ll tend to want to move the bias rearward. Brake bias below 63% tends to be used with gas on brake techniques to allow the driver greater dynamic range in their brake bias from moment to moment. That is, a bit of throttle is applied to cancel some of the rear brake at will. The driver can intentionally lock the rears at any point by simply letting off the on the throttle while braking. Gas on brake techniques require either left foot braking or heel and toe. I don t think low bias values are generally used with straight braking. Low brake bias settings are one of the chief reasons why alien setups are slow and dangerously unstable in the hands of less advanced drivers. Fixed setups tend to have rather high brake bias settings of 64% or more. Dropping it down to 63% or 62% will reduce the braking distances, but also make the car much less stable under braking. Keep in mind that if you re struggling to keep the car under control while braking, the potentially shorter stopping distances aren t worth it. Don t try for a lower brake bias than feels comfortable, or you ll be slower, not faster. DIFFERENTIAL The Corvette as a car is defined by its massive power. The differential has a dramatic effect on what s going on with those meaty rears, and its affect on the balance and overall driving experience of the Corvette is more dramatic than many drivers might expect. The differential tends to lock the rear wheels together the tighter you set it. The main purpose of this is to prevent the car from wasting its power spinning the inside wheel at the exit of a turn while the outside wheel remains unpowered, as would happen with an open differential. The downside of locking the wheels together is that the car won t want to turn properly. Imagine lifting the front of the car off the ground and then trying to rotate the car on its rear wheels while they are locked together. They wouldn t roll. You d have to force them to slide to turn the car. When your differential is tight, your own tires resist against your car turning. This seems like it should promote understeer and stability, but it actually doesn t. The forces that are preventing your car from turning properly are actually subtracting from the available traction in your rear tires. Your rear tires are resisting _each other_! So loosening the differential promotes more understeer because then the rear tires aren t wasting their traction on infighting. This is a good thing to do as much as possible because there are more efficient ways of tuning that oversteer back in with other settings. Loosening the differential improves the overall traction of the car. The down side of loosening the differential is that you can start spinning that inside tire on turn exit. That will lose speed. So the general idea is to have the differential just tight enough to prevent that from happening. The fixed sets all feature tight differentials which exhibit their locking force all the time. There s speed to be gained by loosening them. Clutch Plates You can have between one and three clutch plates. More clutch plates makes the differential much tighter with the same other settings. It multiplies the effects of those settings. So two clutch plates will be twice as tight. And three clutch plates will triple the effects of the other settings. With the OTM, I never saw a need for more than one clutch plate. But the NTM seems to respond well to settings which are roughly twice as tight as before. So two clutch plates seems to be a good standard. Though I still sometimes run singles. Preload The tightness of the differential is variable depending on how much engine power is being applied. This setting determines how tight the differential is when no engine power is applied at all. I generally set this to 0. I prefer not having my rears resist each other from letting the car turn when I m neither accelerating nor decelerating. You may want to run with a preload if you find the balance transition of locking the rears together when you do get on the gas too jarring, but that s the only reason I can think of to do it. Note that reducing the preload on the car versus the fixed sets will add substantially more traction in the rear... and thus quite a lot of global understeer. Soften the front sway bar or tighten the rear to counteract this effect and restore your desired balance. Drive ramp angle The lower you set this value, the more tightly the rears will lock together when you get on the gas. The car will rotate more when you punch it. You generally don t want to set this value so low that the car wants to kick out when you get on the gas. With the OTM, this could be a desirable effect. But not with the NTM. Now what you re looking for is the rear to stay planted under heavy acceleration and not wash out into understeer. Coast ramp angle When you re completely off the gas, the engine drags, effectively applying a braking force to the rear wheels through the drive line. This setting determines how tightly the rears lock together when this happens. It s just like the Drive ramp angle, but the opposite direction. In general, it is no longer so effective to coast through the mid turn with the NTM as it was with the OTM. Instead, neutral throttle generally produces the best cornering speed. Therefore, the coast ramp no longer effects portions of the mid turn that it used to. The car has to coast for this setting to have any effect at all. Now the coast ramp is primarily of value only in the braking zone prior to the turn. Whereas locking the rear wheels together tends to reduce stability in the midturn, it has the opposite effect during straight line braking. It will tend to resist any tendency of the car to want to turn while in the brake zone, promoting stability as the car approaches turn in. The coast ramp is commonly set with lower values (tighter) than the drive ramp. This can seem counter intuitive, but remember that there s much less force being applied through the drive line on the coast side. So the same amount of locking requires a lower angle to achieve. CHASSIS Spring rate I subscribe to the notion that the purpose of springs is to keep the car s chassis from sitting on the ground. They are not a primary method of balancing the car. As such, we will fiddle with them early. The things to consider with spring rates are ride height and compliance with the road. The more bumpy a track is, or the more three dimensional it is with steep bankings, crowns, crests, and other non-flat features, the softer your springs need to be in order to keep the wheels in contact with the road at all times. The softer your springs are, the more ride height you ll need to keep the car from bottoming out. Stiffer springs allow you to lower the car more, but they only work well on tracks which are rather flat. And remember that curbing counts, too. The lower and stiffer you make the car, the more it will freak out over the curbs. Contrary to common belief, stiff springs _do not_ reduce weight transfer. The same amount of weight transfers from the inside to the outside in a turn whether the car leans on soft springs or not. However, reducing the ride height does reduce weight transfer. And stiffer springs allow lower ride height. So this may be the origin of the misconception. But understand that it s not the springs themselves. With the OTM, spring rates near the minimum (1000lb) were generally ideal. The NTM tires seem to have considerably more bounce to them, and so the suspension needs to be relatively stiffer to compensate. Values more toward the middle of the range (1300-1600) seem to work well. Note that if you re making a qualifying set with low fuel, you re removing quite a lot of weight. And consequently the springs will lift the rear of the car up. It can be a good idea to take some spring out of the car to compensate, dropping the car back down a bit. The car is lighter, so less spring force is needed to hold it at the same level. Spring perch offset This is the other end of the spring rate and ride height equation. This is how to directly adjust the ride height of the car. Higher numbers drop the car down. Keep in mind that you re not just lowering the car, you re also compressing the suspension which changes all of the geometry. In particular, your cambers will change when you adjust the ride height. Take note of what your cambers were prior to the change and then set the cambers back to what they were afterward. Now the goal here is not actually to lower the car as much as you possibly can before it bottoms out. There s a diffuser under the car, and it stalls at less than about 2 inches of clearance. The ideal ride height at the front of the car seems to be in the range of 2.2 to 2.5 inches. The rake of the car is important primarily because of its aerodynamic effect. That is, the lower the front of the car is compared to the rear end, the greater the angle on the otherwise fixed wing and other aero elements. That s right. We can t adjust the angle of the wing, so we just tip the whole car instead. Clever, no? Good values for the rake seem to be roughly 0.5-0.8 inches. The rear ride height should be in the range of 2.7-3.0 inches or so. There s a trade off here between getting the rear end of the car as low as possible for reduced weight transfer and raising it up higher for greater rake and thus down force. Or to put it another way, that s a trade off between better low speed turning (where aero is weak anyway) or better high speed turning (where down force is strong). Camber Negative camber tilts the tires inward so that when the car leans into a turn, the outside tire will be flat against the track. The NTM currently has unrealistically weak side walls, and so seems to run best with rather low cambers near -1.0 front and back. The fixed sets use considerably more camber, and this does seem to have a good feel to it, but it has less traction, produces very uneven wear on the tires over time, and seems to make the tires more susceptible to overheating (presumably because the heat isn t spread across the whole surface). In general, the more camber you run, the harder the car will turn (up to a point... which isn t very much right now). But the trade off is you lose straight line braking because the tires are not flat against the track surface when moving in a straight line. In the real world, camber is set by checking the outside, middle, and inside tire temperatures after running a few laps. These values are reported for the NTM, but they re unusable because the inside and outside temperatures are averaged with the sidewall temperatures. There are the tire wear percentages, too. Those do work properly and they do help, but it takes quite a few laps to get enough wear to see if the tires are wearing evenly. So your only real tool for setting camber at the moment is driving the car and feeling for it. You can tell whether a change in camber increased or decreased the car s traction if a change on one end of the car changes the balance of the car in that direction. For instance, if you add negative camber to the front of the car and the car starts oversteering more, then it worked! This is increasing the overall traction of the car, not just shunting the balance around like swaybar adjustments do, so it s definitely worth pursuing. Note that positive camber is never used in road course sets. Anti-roll bars The sway bars are your primary overall balance tuning devices for the car. They pretty much adjust the balance evenly across the board. Soften the front and/or stiffen the rear to produce more oversteer. Stiffen the front and/or softer the rear to produce more understeer. The more stiff the sway bars are overall, the less compliance the wheels will have with bumpy and unflat roads, just like using heavier springs. Bump stiffness and Rebound stiffness These are damper (shock absorber) settings. They affect the balance of the car just like swaybars do except that they only affect the stiffness of the suspension when it s in motion. So that means the stiffness of the suspension is momentarily increased when the car leans into a turn. Or when it levels back out again after a turn. You can tune these settings to make the car more lively so that it has a more oversteery edge when you first start to turn. Or you can set it opposite to ease into a turn more smoothly. One effect to watch out for in particular is when you turn the car, and the front end initially turns in very rapidly as if too spin, and then immediately washes out again and settles into the turn all on its own. This is what happens when your dampers are set for a lot of nervous oversteer while the springs/swaybars are set for much less. The balance difference is too extreme. In general, I like to set the dampers to the same relative stiffness front and back as the springs have. This will help the car maintain steady and predictable balance as it goes over bumps. Otherwise, if you were to make the front dampers relatively stiffer, for instance, then whenever the car passed over a bump during a turn, the balance of the car would momentarily shift toward understeer. That could be desirable in some circumstances, but in my opinion usually not. Bumpstop gap The bumpstops limit the suspension movement in an effort to prevent the car from ever bottoming out. Essentially, they re like very stiff springs which are reached only when the suspension compresses beyond a certain point. They would be important to work with on a real car, but in iRacing, there doesn t seem to be much downside to just letting the Corvette bottom out on the track if it s going to. So I always set these to the maximum gap possible. I also suspect that if they are set to a smaller value where they ll actually get hit before the car bottoms out, it becomes possible to break your suspension by just running over curbs on the track. Caster Caster is a wonderful thing. This is a rearward tilt of the wheel such that when the steering wheel is turned, negative camber is increased. This is great because it allows the wheels to have less camber when travelling in a straight line and more camber when turning. Theoretically, caster can be used in combination with static camber settings to tune the car s behavior in low speed and high speed corners seperately. However, I have found that maximum caster values seem to work best all of the time. Note that lower caster values also reduce steering wheel feel. Toe-in Theoretically, you can use positive toe-in to make the car more stable. And negative (toe-out) to make it less stable. In practice, I haven t found a reason to change these settings on the Corvette. I don t believe in toe settings very much because it s another example of making wheels fight each other. Wing setting Unless you re visiting the salt flats, leave this on the highest downforce setting for the Corvette. Always. TIRES The tires pane shows you the condition of the last set of tires that came off the car. That is... their condition at the moment that you left the track after slowing the car to a halt. Keep in mind what effects that will have. Tires heat up and cool down rather quickly. So if the last turn you did was a hard left sweeper, your right front tire is going to show more temperature. And if you just locked up all four tires while you came to a halt, your readings will pretty much all be garbage. Unfortunately, as I mentioned earlier, the tire temperatures being reported aren t very useable at this time. Only the center temperature is reported correctly, but it s not all that useful by itself other than telling you if you re overworking a tire. Values in the range of 220-240 degrees F are good. 250 and higher is around where the tire will lose traction due to overheating. If you are destroying a particular tire, the most common cause isn t setup. It s driving technique. The usual culprit is turning the steering wheel even further when the car won t turn any harder. Even if the tire doesn t emit smoke (which you currently wouldn t be able to see anyway, you re hurting it unnecessarily when you do this. This will show up as very high overall temperatures for that tire immediately after the turn in question. Setup can be used to try to make life easier on particular tires. You could try lowering that end of the car to reduce weight transfer to the outside tire. You could also concentrate on making that end of the car more planted so that it s sliding less. CONCLUSION Setting up the car is an iterative process. Make changes slowly and try them out for a while before giving them the yay or nay. Often times a good setup change will feel bad at first because you have to change the way you re driving to accomodate it. Save each iteration of your setup so that you can go back to it later if you decide that a whole direction you were going with the setup doesn t work (and that will happen). Also, don t consider a setup change to be an improvement unless you can actually produce a better lap time with it. I find it can be easy to just judge a setup change to feel better . But this can be deceptive because feeling better may just mean easier for you to drive and can easily be slower overall. Let me know if you found this guide helpful. I write up these materials to aid the Corvette community in general and promote participation for this awesome car. The more drivers it helps, the more motivated I am to write more of this stuff.